
This will allow resolving paths that use sizes that are relative to the viewport. This necessarily removes the on element caching, which has been redundant for a while as computed paths are stored on the paintable.
37 lines
926 B
C++
37 lines
926 B
C++
/*
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* Copyright (c) 2020, Matthew Olsson <mattco@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGfx/Bitmap.h>
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#include <LibWeb/HTML/HTMLElement.h>
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#include <LibWeb/SVG/AttributeParser.h>
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#include <LibWeb/SVG/SVGGeometryElement.h>
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namespace Web::SVG {
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class SVGPathElement final : public SVGGeometryElement {
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WEB_PLATFORM_OBJECT(SVGPathElement, SVGGeometryElement);
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JS_DECLARE_ALLOCATOR(SVGPathElement);
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public:
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virtual ~SVGPathElement() override = default;
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virtual void attribute_changed(FlyString const& name, Optional<String> const& value) override;
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virtual Gfx::Path get_path(CSSPixelSize viewport_size) override;
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private:
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SVGPathElement(DOM::Document&, DOM::QualifiedName);
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virtual void initialize(JS::Realm&) override;
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Vector<PathInstruction> m_instructions;
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};
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Gfx::Path path_from_path_instructions(ReadonlySpan<PathInstruction>);
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}
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