
This was resulting in a whole lot of rebuilding whenever a new IDL interface was added. Instead, just directly include the prototype in every C++ file which needs it. While we only really need a forward declaration in each cpp file; including the full prototype header (which itself only includes LibJS/Object.h, which is already transitively brought in by PlatformObject) - it seems like a small price to pay compared to what feels like a full rebuild of LibWeb whenever a new IDL file is added. Given all of these includes are only needed for the ::initialize method, there is probably a smart way of avoiding this problem altogether. I've considered both using some macro trickery or generating these functions somehow instead.
86 lines
2.9 KiB
C++
86 lines
2.9 KiB
C++
/*
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* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/ExceptionOrUtils.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/Bindings/SVGForeignObjectElementPrototype.h>
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#include <LibWeb/CSS/Parser/Parser.h>
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#include <LibWeb/Layout/BlockContainer.h>
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#include <LibWeb/Layout/SVGForeignObjectBox.h>
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#include <LibWeb/SVG/AttributeNames.h>
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#include <LibWeb/SVG/SVGAnimatedLength.h>
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#include <LibWeb/SVG/SVGForeignObjectElement.h>
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#include <LibWeb/SVG/SVGLength.h>
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namespace Web::SVG {
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JS_DEFINE_ALLOCATOR(SVGForeignObjectElement);
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SVGForeignObjectElement::SVGForeignObjectElement(DOM::Document& document, DOM::QualifiedName qualified_name)
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: SVGGraphicsElement(document, move(qualified_name))
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{
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}
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SVGForeignObjectElement::~SVGForeignObjectElement() = default;
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void SVGForeignObjectElement::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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WEB_SET_PROTOTYPE_FOR_INTERFACE(SVGForeignObjectElement);
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// FIXME: These never actually get updated!
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m_x = SVGAnimatedLength::create(realm, SVGLength::create(realm, 0, 0), SVGLength::create(realm, 0, 0));
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m_y = SVGAnimatedLength::create(realm, SVGLength::create(realm, 0, 0), SVGLength::create(realm, 0, 0));
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m_width = SVGAnimatedLength::create(realm, SVGLength::create(realm, 0, 0), SVGLength::create(realm, 0, 0));
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m_height = SVGAnimatedLength::create(realm, SVGLength::create(realm, 0, 0), SVGLength::create(realm, 0, 0));
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}
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void SVGForeignObjectElement::visit_edges(Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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visitor.visit(m_x);
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visitor.visit(m_y);
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visitor.visit(m_width);
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visitor.visit(m_height);
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}
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JS::GCPtr<Layout::Node> SVGForeignObjectElement::create_layout_node(NonnullRefPtr<CSS::StyleProperties> style)
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{
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return heap().allocate_without_realm<Layout::SVGForeignObjectBox>(document(), *this, move(style));
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}
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void SVGForeignObjectElement::apply_presentational_hints(CSS::StyleProperties& style) const
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{
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Base::apply_presentational_hints(style);
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auto parsing_context = CSS::Parser::ParsingContext { document() };
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if (auto width_value = parse_css_value(parsing_context, get_attribute_value(Web::HTML::AttributeNames::width), CSS::PropertyID::Width))
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style.set_property(CSS::PropertyID::Width, width_value.release_nonnull());
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if (auto height_value = parse_css_value(parsing_context, get_attribute_value(Web::HTML::AttributeNames::height), CSS::PropertyID::Height))
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style.set_property(CSS::PropertyID::Height, height_value.release_nonnull());
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}
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JS::NonnullGCPtr<SVG::SVGAnimatedLength> SVGForeignObjectElement::x()
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{
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return *m_x;
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}
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JS::NonnullGCPtr<SVG::SVGAnimatedLength> SVGForeignObjectElement::y()
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{
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return *m_y;
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}
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JS::NonnullGCPtr<SVG::SVGAnimatedLength> SVGForeignObjectElement::width()
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{
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return *m_width;
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}
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JS::NonnullGCPtr<SVG::SVGAnimatedLength> SVGForeignObjectElement::height()
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{
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return *m_height;
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}
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}
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