
Rather than try to lay out masks normally, this updates the TreeBuilder to create layout nodes for masks as a child of their user (i.e. the masked element). This allows each use of a mask to be laid out differently, which makes supporting `maskContentUnits=objectBoundingBox` fairly easy. The `SVGFormattingContext` is then updated to lay out masks last (as their sizing may depend on their parent), and treats them like viewports. This is pretty ad-hoc, but the SVG specification does not give any guidance on how to actually implement this.
31 lines
654 B
C++
31 lines
654 B
C++
/*
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* Copyright (c) 2022, Simon Danner <danner.simon@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibWeb/SVG/SVGGraphicsElement.h>
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namespace Web::SVG {
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class SVGDefsElement final : public SVGGraphicsElement {
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WEB_PLATFORM_OBJECT(SVGDefsElement, SVGGraphicsElement);
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JS_DECLARE_ALLOCATOR(SVGDefsElement);
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public:
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virtual ~SVGDefsElement();
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virtual JS::GCPtr<Layout::Node> create_layout_node(NonnullRefPtr<CSS::StyleProperties>) override
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{
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return nullptr;
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}
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private:
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SVGDefsElement(DOM::Document&, DOM::QualifiedName);
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virtual void initialize(JS::Realm&) override;
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};
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}
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