
This was resulting in a whole lot of rebuilding whenever a new IDL interface was added. Instead, just directly include the prototype in every C++ file which needs it. While we only really need a forward declaration in each cpp file; including the full prototype header (which itself only includes LibJS/Object.h, which is already transitively brought in by PlatformObject) - it seems like a small price to pay compared to what feels like a full rebuild of LibWeb whenever a new IDL file is added. Given all of these includes are only needed for the ::initialize method, there is probably a smart way of avoiding this problem altogether. I've considered both using some macro trickery or generating these functions somehow instead.
44 lines
1.2 KiB
C++
44 lines
1.2 KiB
C++
/*
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* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/Bindings/SVGClipPathElementPrototype.h>
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#include <LibWeb/SVG/AttributeNames.h>
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#include <LibWeb/SVG/SVGClipPathElement.h>
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namespace Web::SVG {
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JS_DEFINE_ALLOCATOR(SVGClipPathElement);
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SVGClipPathElement::SVGClipPathElement(DOM::Document& document, DOM::QualifiedName qualified_name)
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: SVGElement(document, move(qualified_name))
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{
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}
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SVGClipPathElement::~SVGClipPathElement()
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{
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}
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void SVGClipPathElement::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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WEB_SET_PROTOTYPE_FOR_INTERFACE(SVGClipPathElement);
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}
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void SVGClipPathElement::attribute_changed(FlyString const& name, Optional<String> const& value)
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{
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SVGElement::attribute_changed(name, value);
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if (name == AttributeNames::clipPathUnits)
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m_clip_path_units = AttributeParser::parse_units(value.value_or(String {}));
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}
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JS::GCPtr<Layout::Node> SVGClipPathElement::create_layout_node(NonnullRefPtr<CSS::StyleProperties>)
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{
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// Clip paths are handled as a special case in the TreeBuilder.
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return nullptr;
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}
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}
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