
It wasn't used anyways, instead preferring to do dynamic_casts in every method. Let's keep doing that, but move it into a helper function.
50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
/*
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* Copyright (c) 2021, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibWeb/HTML/Window.h>
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namespace Web::NavigationTiming {
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class PerformanceTiming final : public Bindings::PlatformObject {
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WEB_PLATFORM_OBJECT(PerformanceTiming, Bindings::PlatformObject);
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JS_DECLARE_ALLOCATOR(PerformanceTiming);
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public:
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using AllowOwnPtr = TrueType;
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~PerformanceTiming();
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u64 navigation_start() { return 0; }
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u64 unload_event_start() { return 0; }
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u64 unload_event_end() { return 0; }
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u64 redirect_start() { return 0; }
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u64 redirect_end() { return 0; }
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u64 fetch_start() { return 0; }
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u64 domain_lookup_start() { return 0; }
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u64 domain_lookup_end() { return 0; }
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u64 connect_start() { return 0; }
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u64 connect_end() { return 0; }
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u64 secure_connection_start() { return 0; }
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u64 request_start() { return 0; }
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u64 response_start() { return 0; }
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u64 response_end() { return 0; }
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u64 dom_loading() { return 0; }
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u64 dom_interactive() { return 0; }
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u64 dom_content_loaded_event_start() { return 0; }
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u64 dom_content_loaded_event_end() { return 0; }
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u64 dom_complete() { return 0; }
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u64 load_event_start() { return 0; }
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u64 load_event_end() { return 0; }
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private:
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explicit PerformanceTiming(JS::Realm&);
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virtual void initialize(JS::Realm&) override;
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};
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}
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