
This was resulting in a whole lot of rebuilding whenever a new IDL interface was added. Instead, just directly include the prototype in every C++ file which needs it. While we only really need a forward declaration in each cpp file; including the full prototype header (which itself only includes LibJS/Object.h, which is already transitively brought in by PlatformObject) - it seems like a small price to pay compared to what feels like a full rebuild of LibWeb whenever a new IDL file is added. Given all of these includes are only needed for the ::initialize method, there is probably a smart way of avoiding this problem altogether. I've considered both using some macro trickery or generating these functions somehow instead.
56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
/*
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* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/DOMRectPrototype.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/Geometry/DOMRect.h>
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#include <LibWeb/WebIDL/ExceptionOr.h>
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namespace Web::Geometry {
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JS_DEFINE_ALLOCATOR(DOMRect);
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WebIDL::ExceptionOr<JS::NonnullGCPtr<DOMRect>> DOMRect::construct_impl(JS::Realm& realm, double x, double y, double width, double height)
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{
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return create(realm, Gfx::FloatRect { x, y, width, height });
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}
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JS::NonnullGCPtr<DOMRect> DOMRect::create(JS::Realm& realm, Gfx::FloatRect const& rect)
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{
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return realm.heap().allocate<DOMRect>(realm, realm, rect.x(), rect.y(), rect.width(), rect.height());
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}
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JS::NonnullGCPtr<DOMRect> DOMRect::create(JS::Realm& realm)
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{
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return realm.heap().allocate<DOMRect>(realm, realm);
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}
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// https://drafts.fxtf.org/geometry/#create-a-domrect-from-the-dictionary
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JS::NonnullGCPtr<DOMRect> DOMRect::from_rect(JS::VM& vm, Geometry::DOMRectInit const& other)
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{
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auto& realm = *vm.current_realm();
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return realm.heap().allocate<DOMRect>(realm, realm, other.x, other.y, other.width, other.height);
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}
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DOMRect::DOMRect(JS::Realm& realm, double x, double y, double width, double height)
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: DOMRectReadOnly(realm, x, y, width, height)
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{
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}
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DOMRect::DOMRect(JS::Realm& realm)
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: DOMRectReadOnly(realm)
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{
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}
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DOMRect::~DOMRect() = default;
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void DOMRect::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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WEB_SET_PROTOTYPE_FOR_INTERFACE(DOMRect);
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}
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}
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