ladybird/Userland/Libraries/LibJS/Runtime/PrivateEnvironment.h
Aliaksandr Kalenik 6fb1d9e516 LibJS: Stop using execute_ast_node() for class property evaluation
Instead, generate bytecode to execute their AST nodes and save the
resulting operands inside the NewClass instruction.

Moving property expression evaluation to happen before NewClass
execution also moves along creation of new private environment and
its population with private members (private members should be visible
during property evaluation).

Before:
- NewClass

After:
- CreatePrivateEnvironment
- AddPrivateName
- ...
- AddPrivateName
- NewClass
- LeavePrivateEnvironment
2024-05-12 19:10:25 +02:00

62 lines
1.6 KiB
C++

/*
* Copyright (c) 2021, David Tuin <davidot@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/DeprecatedFlyString.h>
#include <AK/StringView.h>
#include <AK/Vector.h>
#include <LibJS/Heap/Cell.h>
#include <LibJS/Heap/CellAllocator.h>
namespace JS {
struct PrivateName {
PrivateName() = default;
PrivateName(u64 unique_id, DeprecatedFlyString description)
: unique_id(unique_id)
, description(move(description))
{
}
u64 unique_id { 0 };
DeprecatedFlyString description;
bool operator==(PrivateName const& rhs) const;
};
class PrivateEnvironment : public Cell {
JS_CELL(PrivateEnvironment, Cell);
JS_DECLARE_ALLOCATOR(PrivateEnvironment);
public:
PrivateName resolve_private_identifier(DeprecatedFlyString const& identifier) const;
void add_private_name(DeprecatedFlyString description);
PrivateEnvironment* outer_environment() { return m_outer_environment; }
PrivateEnvironment const* outer_environment() const { return m_outer_environment; }
private:
explicit PrivateEnvironment(PrivateEnvironment* parent);
virtual void visit_edges(Visitor&) override;
auto find_private_name(DeprecatedFlyString const& description) const
{
return m_private_names.find_if([&](PrivateName const& private_name) {
return private_name.description == description;
});
}
static u64 s_next_id;
GCPtr<PrivateEnvironment> m_outer_environment; // [[OuterEnv]]
Vector<PrivateName> m_private_names; // [[Names]]
u64 m_unique_id;
};
}