ladybird/Userland/Libraries/LibJS/Runtime/Object.h
Andreas Kling 8ff16c1b57 LibJS: Cache access to properties found in prototype chain
We already had fast access to own properties via shape-based IC.
This patch extends the mechanism to properties on the prototype chain,
using the "validity cell" technique from V8.

- Prototype objects now have unique shape
- Each prototype has an associated PrototypeChainValidity
- When a prototype shape is mutated, every prototype shape "below" it
  in any prototype chain is invalidated.
- Invalidation happens by marking the validity object as invalid,
  and then replacing it with a new validity object.
- Property caches keep a pointer to the last seen valid validity.
  If there is no validity, or the validity is invalid, the cache
  misses and gets repopulated.

This is very helpful when using JavaScript to access DOM objects,
as we frequently have to traverse 4+ prototype objects before finding
the property we're interested in on e.g EventTarget or Node.
2024-05-04 21:42:59 +02:00

272 lines
12 KiB
C++

/*
* Copyright (c) 2020-2024, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2020-2023, Linus Groh <linusg@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Badge.h>
#include <AK/HashMap.h>
#include <AK/StringView.h>
#include <LibJS/Forward.h>
#include <LibJS/Heap/Cell.h>
#include <LibJS/Heap/CellAllocator.h>
#include <LibJS/Heap/MarkedVector.h>
#include <LibJS/Runtime/Completion.h>
#include <LibJS/Runtime/IndexedProperties.h>
#include <LibJS/Runtime/PrimitiveString.h>
#include <LibJS/Runtime/PrivateEnvironment.h>
#include <LibJS/Runtime/PropertyDescriptor.h>
#include <LibJS/Runtime/PropertyKey.h>
#include <LibJS/Runtime/Shape.h>
#include <LibJS/Runtime/Value.h>
#include <LibJS/SafeFunction.h>
namespace JS {
#define JS_OBJECT(class_, base_class) JS_CELL(class_, base_class)
struct PrivateElement {
enum class Kind {
Field,
Method,
Accessor
};
PrivateName key;
Kind kind { Kind::Field };
Value value;
};
// Non-standard: This is information optionally returned by object property access functions.
// It can be used to implement inline caches for property lookup.
struct CacheablePropertyMetadata {
enum class Type {
NotCacheable,
OwnProperty,
InPrototypeChain,
};
Type type { Type::NotCacheable };
Optional<u32> property_offset;
GCPtr<Object const> prototype;
};
class Object : public Cell {
JS_CELL(Object, Cell);
JS_DECLARE_ALLOCATOR(Object);
public:
static NonnullGCPtr<Object> create_prototype(Realm&, Object* prototype);
static NonnullGCPtr<Object> create(Realm&, Object* prototype);
static NonnullGCPtr<Object> create_with_premade_shape(Shape&);
virtual void initialize(Realm&) override;
virtual ~Object();
enum class PropertyKind {
Key,
Value,
KeyAndValue,
};
enum class IntegrityLevel {
Sealed,
Frozen,
};
enum class ShouldThrowExceptions {
No,
Yes,
};
enum class MayInterfereWithIndexedPropertyAccess {
No,
Yes,
};
// Please DO NOT make up your own non-standard methods unless you
// have a very good reason to do so. If any object abstract
// operation from the spec is missing, add it instead.
// Functionality for implementation details like shapes and
// property storage are obviously exempt from this rule :^)
//
// Methods named [[Foo]]() in the spec are named internal_foo()
// here, as they are "The [[Foo]] internal method of a ... object".
// They must be virtual and may be overridden. All other methods
// follow the regular PascalCase name converted to camel_case
// naming convention and must not be virtual.
// 7.1 Type Conversion, https://tc39.es/ecma262/#sec-type-conversion
ThrowCompletionOr<Value> ordinary_to_primitive(Value::PreferredType preferred_type) const;
// 7.2 Testing and Comparison Operations, https://tc39.es/ecma262/#sec-testing-and-comparison-operations
ThrowCompletionOr<bool> is_extensible() const;
// 7.3 Operations on Objects, https://tc39.es/ecma262/#sec-operations-on-objects
ThrowCompletionOr<Value> get(PropertyKey const&) const;
ThrowCompletionOr<void> set(PropertyKey const&, Value, ShouldThrowExceptions);
ThrowCompletionOr<bool> create_data_property(PropertyKey const&, Value);
void create_method_property(PropertyKey const&, Value);
ThrowCompletionOr<bool> create_data_property_or_throw(PropertyKey const&, Value);
void create_non_enumerable_data_property_or_throw(PropertyKey const&, Value);
ThrowCompletionOr<void> define_property_or_throw(PropertyKey const&, PropertyDescriptor const&);
ThrowCompletionOr<void> delete_property_or_throw(PropertyKey const&);
ThrowCompletionOr<bool> has_property(PropertyKey const&) const;
ThrowCompletionOr<bool> has_own_property(PropertyKey const&) const;
ThrowCompletionOr<bool> set_integrity_level(IntegrityLevel);
ThrowCompletionOr<bool> test_integrity_level(IntegrityLevel) const;
ThrowCompletionOr<MarkedVector<Value>> enumerable_own_property_names(PropertyKind kind) const;
ThrowCompletionOr<void> copy_data_properties(VM&, Value source, HashTable<PropertyKey> const& excluded_keys, HashTable<JS::Value> const& excluded_values = {});
ThrowCompletionOr<NonnullGCPtr<Object>> snapshot_own_properties(VM&, GCPtr<Object> prototype, HashTable<PropertyKey> const& excluded_keys = {}, HashTable<Value> const& excluded_values = {});
PrivateElement* private_element_find(PrivateName const& name);
ThrowCompletionOr<void> private_field_add(PrivateName const& name, Value value);
ThrowCompletionOr<void> private_method_or_accessor_add(PrivateElement element);
ThrowCompletionOr<Value> private_get(PrivateName const& name);
ThrowCompletionOr<void> private_set(PrivateName const& name, Value value);
ThrowCompletionOr<void> define_field(ClassFieldDefinition const&);
ThrowCompletionOr<void> initialize_instance_elements(ECMAScriptFunctionObject& constructor);
// 10.1 Ordinary Object Internal Methods and Internal Slots, https://tc39.es/ecma262/#sec-ordinary-object-internal-methods-and-internal-slots
virtual ThrowCompletionOr<Object*> internal_get_prototype_of() const;
virtual ThrowCompletionOr<bool> internal_set_prototype_of(Object* prototype);
virtual ThrowCompletionOr<bool> internal_is_extensible() const;
virtual ThrowCompletionOr<bool> internal_prevent_extensions();
virtual ThrowCompletionOr<Optional<PropertyDescriptor>> internal_get_own_property(PropertyKey const&) const;
virtual ThrowCompletionOr<bool> internal_define_own_property(PropertyKey const&, PropertyDescriptor const&);
virtual ThrowCompletionOr<bool> internal_has_property(PropertyKey const&) const;
enum class PropertyLookupPhase {
OwnProperty,
PrototypeChain,
};
virtual ThrowCompletionOr<Value> internal_get(PropertyKey const&, Value receiver, CacheablePropertyMetadata* = nullptr, PropertyLookupPhase = PropertyLookupPhase::OwnProperty) const;
virtual ThrowCompletionOr<bool> internal_set(PropertyKey const&, Value value, Value receiver, CacheablePropertyMetadata* = nullptr);
virtual ThrowCompletionOr<bool> internal_delete(PropertyKey const&);
virtual ThrowCompletionOr<MarkedVector<Value>> internal_own_property_keys() const;
// NOTE: Any subclass of Object that overrides property access slots ([[Get]], [[Set]] etc)
// to customize access to indexed properties (properties where the name is a positive integer)
// must return true for this, to opt out of optimizations that rely on assumptions that
// might not hold when property access behaves differently.
bool may_interfere_with_indexed_property_access() const { return m_may_interfere_with_indexed_property_access; }
ThrowCompletionOr<bool> ordinary_set_with_own_descriptor(PropertyKey const&, Value, Value, Optional<PropertyDescriptor>, CacheablePropertyMetadata* = nullptr);
// 10.4.7 Immutable Prototype Exotic Objects, https://tc39.es/ecma262/#sec-immutable-prototype-exotic-objects
ThrowCompletionOr<bool> set_immutable_prototype(Object* prototype);
// 20.1 Object Objects, https://tc39.es/ecma262/#sec-object-objects
ThrowCompletionOr<Object*> define_properties(Value properties);
// 14.7.5 The for-in, for-of, and for-await-of Statements
Optional<Completion> enumerate_object_properties(NOESCAPE Function<Optional<Completion>(Value)>) const;
// Implementation-specific storage abstractions
Optional<ValueAndAttributes> storage_get(PropertyKey const&) const;
bool storage_has(PropertyKey const&) const;
void storage_set(PropertyKey const&, ValueAndAttributes const&);
void storage_delete(PropertyKey const&);
// Non-standard methods
Value get_without_side_effects(PropertyKey const&) const;
void define_direct_property(PropertyKey const& property_key, Value value, PropertyAttributes attributes) { storage_set(property_key, { value, attributes }); }
void define_direct_accessor(PropertyKey const&, FunctionObject* getter, FunctionObject* setter, PropertyAttributes attributes);
using IntrinsicAccessor = Value (*)(Realm&);
void define_intrinsic_accessor(PropertyKey const&, PropertyAttributes attributes, IntrinsicAccessor accessor);
void define_native_function(Realm&, PropertyKey const&, Function<ThrowCompletionOr<Value>(VM&)>, i32 length, PropertyAttributes attributes, Optional<Bytecode::Builtin> builtin = {});
void define_native_accessor(Realm&, PropertyKey const&, Function<ThrowCompletionOr<Value>(VM&)> getter, Function<ThrowCompletionOr<Value>(VM&)> setter, PropertyAttributes attributes);
virtual bool is_dom_node() const { return false; }
virtual bool is_function() const { return false; }
virtual bool is_string_object() const { return false; }
virtual bool is_global_object() const { return false; }
virtual bool is_proxy_object() const { return false; }
virtual bool is_native_function() const { return false; }
virtual bool is_ecmascript_function_object() const { return false; }
virtual bool is_iterator_record() const { return false; }
virtual bool is_array_iterator() const { return false; }
// B.3.7 The [[IsHTMLDDA]] Internal Slot, https://tc39.es/ecma262/#sec-IsHTMLDDA-internal-slot
virtual bool is_htmldda() const { return false; }
bool has_parameter_map() const { return m_has_parameter_map; }
void set_has_parameter_map() { m_has_parameter_map = true; }
virtual void visit_edges(Cell::Visitor&) override;
Value get_direct(size_t index) const { return m_storage[index]; }
void put_direct(size_t index, Value value) { m_storage[index] = value; }
IndexedProperties const& indexed_properties() const { return m_indexed_properties; }
IndexedProperties& indexed_properties() { return m_indexed_properties; }
void set_indexed_property_elements(Vector<Value>&& values) { m_indexed_properties = IndexedProperties(move(values)); }
Shape& shape() { return *m_shape; }
Shape const& shape() const { return *m_shape; }
void convert_to_prototype_if_needed();
template<typename T>
bool fast_is() const = delete;
void set_prototype(Object*);
[[nodiscard]] bool has_magical_length_property() const { return m_has_magical_length_property; }
[[nodiscard]] bool is_typed_array() const { return m_is_typed_array; }
void set_is_typed_array() { m_is_typed_array = true; }
Object const* prototype() const { return shape().prototype(); }
protected:
enum class GlobalObjectTag { Tag };
enum class ConstructWithoutPrototypeTag { Tag };
enum class ConstructWithPrototypeTag { Tag };
Object(GlobalObjectTag, Realm&, MayInterfereWithIndexedPropertyAccess = MayInterfereWithIndexedPropertyAccess::No);
Object(ConstructWithoutPrototypeTag, Realm&, MayInterfereWithIndexedPropertyAccess = MayInterfereWithIndexedPropertyAccess::No);
Object(Realm&, Object* prototype, MayInterfereWithIndexedPropertyAccess = MayInterfereWithIndexedPropertyAccess::No);
Object(ConstructWithPrototypeTag, Object& prototype, MayInterfereWithIndexedPropertyAccess = MayInterfereWithIndexedPropertyAccess::No);
explicit Object(Shape&, MayInterfereWithIndexedPropertyAccess = MayInterfereWithIndexedPropertyAccess::No);
// [[Extensible]]
bool m_is_extensible { true };
// [[ParameterMap]]
bool m_has_parameter_map { false };
bool m_has_magical_length_property { false };
bool m_is_typed_array { false };
private:
void set_shape(Shape& shape) { m_shape = &shape; }
Object* prototype() { return shape().prototype(); }
bool m_may_interfere_with_indexed_property_access { false };
// True if this object has lazily allocated intrinsic properties.
bool m_has_intrinsic_accessors { false };
GCPtr<Shape> m_shape;
Vector<Value> m_storage;
IndexedProperties m_indexed_properties;
OwnPtr<Vector<PrivateElement>> m_private_elements; // [[PrivateElements]]
};
}