
This patch enables basic drag&drop between applications. You initiate a drag by creating a GDragOperation object and calling exec() on it. This creates a nested event loop in the calling program that only returns once the drag operation has ended. On the receiving side, you get a call to GWidget::drop_event() with a GDropEvent containing information about the dropped data. The only data passed right now is a piece of text that's also used to visually indicate that a drag is happening (by showing the text in a little box that follows the mouse cursor around.) There are things to fix here, but we're off to a nice start. :^)
47 lines
2.3 KiB
C++
47 lines
2.3 KiB
C++
#pragma once
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#include <LibIPC/IServerConnection.h>
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#include <WindowServer/WindowClientEndpoint.h>
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#include <WindowServer/WindowServerEndpoint.h>
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class GWindowServerConnection
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: public IServerConnection<WindowClientEndpoint, WindowServerEndpoint>
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, public WindowClientEndpoint {
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C_OBJECT(GWindowServerConnection)
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public:
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GWindowServerConnection()
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: IServerConnection(*this, "/tmp/portal/window")
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{
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handshake();
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}
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virtual void handshake() override;
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static GWindowServerConnection& the();
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private:
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virtual void handle(const WindowClient::Paint&) override;
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virtual void handle(const WindowClient::MouseMove&) override;
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virtual void handle(const WindowClient::MouseDown&) override;
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virtual void handle(const WindowClient::MouseDoubleClick&) override;
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virtual void handle(const WindowClient::MouseUp&) override;
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virtual void handle(const WindowClient::MouseWheel&) override;
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virtual void handle(const WindowClient::WindowEntered&) override;
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virtual void handle(const WindowClient::WindowLeft&) override;
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virtual void handle(const WindowClient::KeyDown&) override;
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virtual void handle(const WindowClient::KeyUp&) override;
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virtual void handle(const WindowClient::WindowActivated&) override;
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virtual void handle(const WindowClient::WindowDeactivated&) override;
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virtual void handle(const WindowClient::WindowCloseRequest&) override;
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virtual void handle(const WindowClient::WindowResized&) override;
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virtual void handle(const WindowClient::MenuItemActivated&) override;
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virtual void handle(const WindowClient::ScreenRectChanged&) override;
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virtual void handle(const WindowClient::ClipboardContentsChanged&) override;
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virtual void handle(const WindowClient::WM_WindowRemoved&) override;
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virtual void handle(const WindowClient::WM_WindowStateChanged&) override;
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virtual void handle(const WindowClient::WM_WindowIconBitmapChanged&) override;
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virtual void handle(const WindowClient::WM_WindowRectChanged&) override;
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virtual void handle(const WindowClient::AsyncSetWallpaperFinished&) override;
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virtual void handle(const WindowClient::DragDropped&) override;
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virtual void handle(const WindowClient::DragAccepted&) override;
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virtual void handle(const WindowClient::DragCancelled&) override;
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};
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