
The "paintable" state in Layout::Box was actually not safe to access until after layout had been performed. As a first step towards making this harder to mess up accidentally, this patch moves painting information from Layout::Box to a new class: Painting::Box. Every layout can have a corresponding paint box, and it holds the final used metrics determined by layout. The paint box is created and populated by FormattingState::commit(). I've also added DOM::Node::paint_box() as a convenient way to access the paint box (if available) of a given DOM node. Going forward, I believe this will allow us to better separate data that belongs to layout vs painting, and also open up opportunities for naturally invalidating caches in the paint box (since it's reconstituted by every layout.)
245 lines
9.6 KiB
C++
245 lines
9.6 KiB
C++
/*
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* Copyright (c) 2020-2022, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/QuickSort.h>
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#include <AK/StringBuilder.h>
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#include <LibGfx/Painter.h>
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#include <LibWeb/Layout/Box.h>
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#include <LibWeb/Layout/InitialContainingBlock.h>
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#include <LibWeb/Layout/ReplacedBox.h>
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#include <LibWeb/Painting/Box.h>
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#include <LibWeb/Painting/StackingContext.h>
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namespace Web::Layout {
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StackingContext::StackingContext(Box& box, StackingContext* parent)
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: m_box(box)
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, m_parent(parent)
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{
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VERIFY(m_parent != this);
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if (m_parent) {
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m_parent->m_children.append(this);
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// FIXME: Don't sort on every append..
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quick_sort(m_parent->m_children, [](auto& a, auto& b) {
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auto a_z_index = a->m_box.computed_values().z_index().value_or(0);
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auto b_z_index = b->m_box.computed_values().z_index().value_or(0);
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if (a_z_index == b_z_index)
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return a->m_box.is_before(b->m_box);
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return a_z_index < b_z_index;
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});
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}
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}
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void StackingContext::paint_descendants(PaintContext& context, Node& box, StackingContextPaintPhase phase)
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{
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if (phase == StackingContextPaintPhase::Foreground)
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box.before_children_paint(context, PaintPhase::Foreground);
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box.for_each_child([&](auto& child) {
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if (child.establishes_stacking_context())
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return;
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bool child_is_inline_or_replaced = child.is_inline() || is<ReplacedBox>(child);
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switch (phase) {
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case StackingContextPaintPhase::BackgroundAndBorders:
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if (!child_is_inline_or_replaced && !child.is_floating() && !child.is_positioned()) {
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child.paint(context, PaintPhase::Background);
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child.paint(context, PaintPhase::Border);
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paint_descendants(context, child, phase);
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}
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break;
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case StackingContextPaintPhase::Floats:
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if (!child.is_positioned()) {
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if (child.is_floating()) {
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child.paint(context, PaintPhase::Background);
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child.paint(context, PaintPhase::Border);
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paint_descendants(context, child, StackingContextPaintPhase::BackgroundAndBorders);
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}
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paint_descendants(context, child, phase);
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}
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break;
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case StackingContextPaintPhase::BackgroundAndBordersForInlineLevelAndReplaced:
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if (!child.is_positioned()) {
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if (child_is_inline_or_replaced) {
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child.paint(context, PaintPhase::Background);
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child.paint(context, PaintPhase::Border);
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paint_descendants(context, child, StackingContextPaintPhase::BackgroundAndBorders);
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}
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paint_descendants(context, child, phase);
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}
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break;
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case StackingContextPaintPhase::Foreground:
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if (!child.is_positioned()) {
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child.paint(context, PaintPhase::Foreground);
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paint_descendants(context, child, phase);
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}
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break;
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case StackingContextPaintPhase::FocusAndOverlay:
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if (context.has_focus()) {
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child.paint(context, PaintPhase::FocusOutline);
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}
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child.paint(context, PaintPhase::Overlay);
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paint_descendants(context, child, phase);
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break;
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}
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});
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if (phase == StackingContextPaintPhase::Foreground)
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box.after_children_paint(context, PaintPhase::Foreground);
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}
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void StackingContext::paint_internal(PaintContext& context)
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{
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// For a more elaborate description of the algorithm, see CSS 2.1 Appendix E
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// Draw the background and borders for the context root (steps 1, 2)
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m_box.paint(context, PaintPhase::Background);
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m_box.paint(context, PaintPhase::Border);
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// Draw positioned descendants with negative z-indices (step 3)
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for (auto* child : m_children) {
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if (child->m_box.computed_values().z_index().has_value() && child->m_box.computed_values().z_index().value() < 0)
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child->paint(context);
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}
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// Draw the background and borders for block-level children (step 4)
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paint_descendants(context, m_box, StackingContextPaintPhase::BackgroundAndBorders);
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// Draw the non-positioned floats (step 5)
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paint_descendants(context, m_box, StackingContextPaintPhase::Floats);
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// Draw inline content, replaced content, etc. (steps 6, 7)
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paint_descendants(context, m_box, StackingContextPaintPhase::BackgroundAndBordersForInlineLevelAndReplaced);
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m_box.paint(context, PaintPhase::Foreground);
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paint_descendants(context, m_box, StackingContextPaintPhase::Foreground);
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// Draw other positioned descendants (steps 8, 9)
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for (auto* child : m_children) {
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if (child->m_box.computed_values().z_index().has_value() && child->m_box.computed_values().z_index().value() < 0)
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continue;
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child->paint(context);
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}
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m_box.paint(context, PaintPhase::FocusOutline);
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m_box.paint(context, PaintPhase::Overlay);
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paint_descendants(context, m_box, StackingContextPaintPhase::FocusAndOverlay);
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}
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void StackingContext::paint(PaintContext& context)
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{
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Gfx::PainterStateSaver saver(context.painter());
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if (m_box.is_fixed_position()) {
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context.painter().translate(context.scroll_offset());
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}
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auto opacity = m_box.computed_values().opacity();
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if (opacity == 0.0f)
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return;
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if (opacity < 1.0f) {
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auto bitmap_or_error = Gfx::Bitmap::try_create(Gfx::BitmapFormat::BGRA8888, context.painter().target()->size());
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if (bitmap_or_error.is_error())
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return;
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auto bitmap = bitmap_or_error.release_value_but_fixme_should_propagate_errors();
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Gfx::Painter painter(bitmap);
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PaintContext paint_context(painter, context.palette(), context.scroll_offset());
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paint_internal(paint_context);
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context.painter().blit(Gfx::IntPoint(m_box.m_paint_box->absolute_position()), bitmap, Gfx::IntRect(m_box.m_paint_box->absolute_rect()), opacity);
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} else {
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paint_internal(context);
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}
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}
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HitTestResult StackingContext::hit_test(const Gfx::IntPoint& position, HitTestType type) const
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{
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// NOTE: Hit testing basically happens in reverse painting order.
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// https://www.w3.org/TR/CSS22/visuren.html#z-index
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// 7. the child stacking contexts with positive stack levels (least positive first).
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for (ssize_t i = m_children.size() - 1; i >= 0; --i) {
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auto const& child = *m_children[i];
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if (child.m_box.computed_values().z_index().value_or(0) < 0)
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break;
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auto result = child.hit_test(position, type);
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if (result.layout_node)
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return result;
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}
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HitTestResult result;
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// 6. the child stacking contexts with stack level 0 and the positioned descendants with stack level 0.
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m_box.for_each_in_subtree_of_type<Layout::Box>([&](Layout::Box const& box) {
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if (box.is_positioned() && !box.stacking_context()) {
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result = box.hit_test(position, type);
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if (result.layout_node)
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return IterationDecision::Break;
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}
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return IterationDecision::Continue;
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});
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if (result.layout_node)
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return result;
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// 5. the in-flow, inline-level, non-positioned descendants, including inline tables and inline blocks.
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if (m_box.children_are_inline() && is<BlockContainer>(m_box)) {
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auto result = m_box.hit_test(position, type);
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if (result.layout_node)
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return result;
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}
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// 4. the non-positioned floats.
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m_box.for_each_in_subtree_of_type<Layout::Box>([&](Layout::Box const& box) {
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if (box.is_floating()) {
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result = box.hit_test(position, type);
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if (result.layout_node)
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return IterationDecision::Break;
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}
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return IterationDecision::Continue;
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});
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// 3. the in-flow, non-inline-level, non-positioned descendants.
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if (!m_box.children_are_inline()) {
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m_box.for_each_in_subtree_of_type<Layout::Box>([&](Layout::Box const& box) {
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if (!box.is_absolutely_positioned() && !box.is_floating()) {
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result = box.hit_test(position, type);
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if (result.layout_node)
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return IterationDecision::Break;
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}
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return IterationDecision::Continue;
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});
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if (result.layout_node)
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return result;
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}
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// 2. the child stacking contexts with negative stack levels (most negative first).
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for (ssize_t i = m_children.size() - 1; i >= 0; --i) {
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auto const& child = *m_children[i];
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if (child.m_box.computed_values().z_index().value_or(0) < 0)
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break;
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auto result = child.hit_test(position, type);
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if (result.layout_node)
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return result;
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}
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// 1. the background and borders of the element forming the stacking context.
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if (m_box.m_paint_box->absolute_border_box_rect().contains(position.to_type<float>())) {
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return HitTestResult {
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.layout_node = m_box,
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};
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}
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return {};
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}
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void StackingContext::dump(int indent) const
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{
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StringBuilder builder;
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for (int i = 0; i < indent; ++i)
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builder.append(' ');
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builder.appendff("SC for {} {} [children: {}] (z-index: ", m_box.debug_description(), m_box.m_paint_box->absolute_rect(), m_children.size());
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if (m_box.computed_values().z_index().has_value())
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builder.appendff("{}", m_box.computed_values().z_index().value());
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else
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builder.append("auto");
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builder.append(')');
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dbgln("{}", builder.string_view());
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for (auto& child : m_children)
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child->dump(indent + 1);
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}
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}
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