
The "paintable" state in Layout::Box was actually not safe to access until after layout had been performed. As a first step towards making this harder to mess up accidentally, this patch moves painting information from Layout::Box to a new class: Painting::Box. Every layout can have a corresponding paint box, and it holds the final used metrics determined by layout. The paint box is created and populated by FormattingState::commit(). I've also added DOM::Node::paint_box() as a convenient way to access the paint box (if available) of a given DOM node. Going forward, I believe this will allow us to better separate data that belongs to layout vs painting, and also open up opportunities for naturally invalidating caches in the paint box (since it's reconstituted by every layout.)
154 lines
5.4 KiB
C++
154 lines
5.4 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/Utf8View.h>
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#include <LibGfx/Painter.h>
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#include <LibWeb/Layout/FormattingState.h>
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#include <LibWeb/Layout/InitialContainingBlock.h>
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#include <LibWeb/Layout/LineBoxFragment.h>
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#include <LibWeb/Layout/TextNode.h>
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#include <LibWeb/Painting/PaintContext.h>
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#include <ctype.h>
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namespace Web::Layout {
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void LineBoxFragment::paint(PaintContext& context, PaintPhase phase)
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{
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for (auto* ancestor = layout_node().parent(); ancestor; ancestor = ancestor->parent()) {
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if (!ancestor->is_visible())
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return;
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}
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layout_node().paint_fragment(context, *this, phase);
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}
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bool LineBoxFragment::ends_in_whitespace() const
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{
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auto text = this->text();
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if (text.is_empty())
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return false;
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return isspace(text[text.length() - 1]);
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}
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bool LineBoxFragment::is_justifiable_whitespace() const
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{
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return text() == " ";
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}
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StringView LineBoxFragment::text() const
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{
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if (!is<TextNode>(layout_node()))
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return {};
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return verify_cast<TextNode>(layout_node()).text_for_rendering().substring_view(m_start, m_length);
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}
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const Gfx::FloatRect LineBoxFragment::absolute_rect() const
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{
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Gfx::FloatRect rect { {}, size() };
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rect.set_location(m_layout_node.containing_block()->m_paint_box->absolute_position());
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rect.translate_by(offset());
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return rect;
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}
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int LineBoxFragment::text_index_at(float x) const
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{
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if (!is<TextNode>(layout_node()))
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return 0;
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auto& layout_text = verify_cast<TextNode>(layout_node());
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auto& font = layout_text.font();
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Utf8View view(text());
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float relative_x = x - absolute_x();
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float glyph_spacing = font.glyph_spacing();
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if (relative_x < 0)
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return 0;
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float width_so_far = 0;
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for (auto it = view.begin(); it != view.end(); ++it) {
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float glyph_width = font.glyph_or_emoji_width(*it);
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if ((width_so_far + (glyph_width + glyph_spacing) / 2) > relative_x)
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return m_start + view.byte_offset_of(it);
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width_so_far += glyph_width + glyph_spacing;
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}
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return m_start + m_length;
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}
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Gfx::FloatRect LineBoxFragment::selection_rect(const Gfx::Font& font) const
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{
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if (layout_node().selection_state() == Node::SelectionState::None)
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return {};
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if (layout_node().selection_state() == Node::SelectionState::Full)
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return absolute_rect();
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auto selection = layout_node().root().selection().normalized();
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if (!selection.is_valid())
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return {};
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if (!is<TextNode>(layout_node()))
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return {};
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const auto start_index = m_start;
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const auto end_index = m_start + m_length;
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auto text = this->text();
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if (layout_node().selection_state() == Node::SelectionState::StartAndEnd) {
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// we are in the start/end node (both the same)
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if (start_index > selection.end().index_in_node)
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return {};
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if (end_index < selection.start().index_in_node)
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return {};
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if (selection.start().index_in_node == selection.end().index_in_node)
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return {};
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auto selection_start_in_this_fragment = max(0, selection.start().index_in_node - m_start);
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auto selection_end_in_this_fragment = min(m_length, selection.end().index_in_node - m_start);
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auto pixel_distance_to_first_selected_character = font.width(text.substring_view(0, selection_start_in_this_fragment));
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auto pixel_width_of_selection = font.width(text.substring_view(selection_start_in_this_fragment, selection_end_in_this_fragment - selection_start_in_this_fragment)) + 1;
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auto rect = absolute_rect();
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rect.set_x(rect.x() + pixel_distance_to_first_selected_character);
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rect.set_width(pixel_width_of_selection);
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return rect;
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}
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if (layout_node().selection_state() == Node::SelectionState::Start) {
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// we are in the start node
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if (end_index < selection.start().index_in_node)
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return {};
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auto selection_start_in_this_fragment = max(0, selection.start().index_in_node - m_start);
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auto selection_end_in_this_fragment = m_length;
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auto pixel_distance_to_first_selected_character = font.width(text.substring_view(0, selection_start_in_this_fragment));
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auto pixel_width_of_selection = font.width(text.substring_view(selection_start_in_this_fragment, selection_end_in_this_fragment - selection_start_in_this_fragment)) + 1;
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auto rect = absolute_rect();
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rect.set_x(rect.x() + pixel_distance_to_first_selected_character);
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rect.set_width(pixel_width_of_selection);
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return rect;
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}
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if (layout_node().selection_state() == Node::SelectionState::End) {
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// we are in the end node
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if (start_index > selection.end().index_in_node)
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return {};
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auto selection_start_in_this_fragment = 0;
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auto selection_end_in_this_fragment = min(selection.end().index_in_node - m_start, m_length);
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auto pixel_distance_to_first_selected_character = font.width(text.substring_view(0, selection_start_in_this_fragment));
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auto pixel_width_of_selection = font.width(text.substring_view(selection_start_in_this_fragment, selection_end_in_this_fragment - selection_start_in_this_fragment)) + 1;
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auto rect = absolute_rect();
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rect.set_x(rect.x() + pixel_distance_to_first_selected_character);
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rect.set_width(pixel_width_of_selection);
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return rect;
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}
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return {};
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}
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}
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