
This patch adds NotificationServer, which runs as the "notify" user and provides an IPC API for desktop notifications. LibGUI gains the GUI::Notification class for showing notifications. NotificationServer is spawned on demand and will unspawn after dimissing all visible notifications. :^) Finally, this also comes with a small /bin/notify utility.
49 lines
2 KiB
C++
49 lines
2 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <LibIPC/ClientConnection.h>
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#include <NotificationServer/NotificationServerEndpoint.h>
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namespace NotificationServer {
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class ClientConnection final : public IPC::ClientConnection<NotificationServerEndpoint>
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, public NotificationServerEndpoint {
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C_OBJECT(ClientConnection)
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public:
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~ClientConnection() override;
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virtual void die() override;
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private:
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explicit ClientConnection(Core::LocalSocket&, int client_id);
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virtual OwnPtr<Messages::NotificationServer::GreetResponse> handle(const Messages::NotificationServer::Greet&) override;
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virtual void handle(const Messages::NotificationServer::ShowNotification&) override;
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};
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}
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