
These classes only needed Window to get at its realm. Pass a realm directly to construct CSS classes.
45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
/*
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* Copyright (c) 2021-2022, Sam Atkins <atkinssj@serenityos.org>
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* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/NonnullRefPtrVector.h>
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#include <AK/Optional.h>
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#include <LibJS/Runtime/Object.h>
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#include <LibWeb/Bindings/LegacyPlatformObject.h>
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#include <LibWeb/CSS/MediaQuery.h>
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namespace Web::CSS {
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// https://www.w3.org/TR/cssom-1/#the-medialist-interface
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class MediaList final : public Bindings::LegacyPlatformObject {
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WEB_PLATFORM_OBJECT(MediaList, Bindings::LegacyPlatformObject);
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public:
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static MediaList* create(JS::Realm&, NonnullRefPtrVector<MediaQuery>&& media);
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~MediaList() = default;
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String media_text() const;
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void set_media_text(String const&);
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size_t length() const { return m_media.size(); }
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String item(u32 index) const;
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void append_medium(String);
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void delete_medium(String);
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virtual bool is_supported_property_index(u32 index) const override;
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virtual JS::Value item_value(size_t index) const override;
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bool evaluate(HTML::Window const&);
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bool matches() const;
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private:
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MediaList(JS::Realm&, NonnullRefPtrVector<MediaQuery>&&);
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NonnullRefPtrVector<MediaQuery> m_media;
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};
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}
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