ladybird/Userland/Applications/PixelPaint/Image.cpp
Marcus Nilsson 9be08e33ea PixelPaint: Add method to flatten image layers
This adds Image::flatten_all_layers() that allows the user to flatten
all the visible layers into one.
2021-07-08 20:16:26 +02:00

459 lines
14 KiB
C++

/*
* Copyright (c) 2020-2021, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "Image.h"
#include "Layer.h"
#include <AK/Base64.h>
#include <AK/JsonObject.h>
#include <AK/JsonObjectSerializer.h>
#include <AK/JsonValue.h>
#include <AK/LexicalPath.h>
#include <AK/MappedFile.h>
#include <AK/StringBuilder.h>
#include <LibCore/File.h>
#include <LibGUI/Painter.h>
#include <LibGfx/BMPWriter.h>
#include <LibGfx/Bitmap.h>
#include <LibGfx/PNGWriter.h>
#include <LibImageDecoderClient/Client.h>
#include <stdio.h>
namespace PixelPaint {
static RefPtr<Gfx::Bitmap> try_decode_bitmap(ByteBuffer const& bitmap_data)
{
// Spawn a new ImageDecoder service process and connect to it.
auto client = ImageDecoderClient::Client::construct();
// FIXME: Find a way to avoid the memory copying here.
auto decoded_image_or_error = client->decode_image(bitmap_data);
if (!decoded_image_or_error.has_value())
return nullptr;
// FIXME: Support multi-frame images?
auto decoded_image = decoded_image_or_error.release_value();
if (decoded_image.frames.is_empty())
return nullptr;
return move(decoded_image.frames[0].bitmap);
}
RefPtr<Image> Image::try_create_with_size(Gfx::IntSize const& size)
{
if (size.is_empty())
return nullptr;
if (size.width() > 16384 || size.height() > 16384)
return nullptr;
return adopt_ref(*new Image(size));
}
Image::Image(Gfx::IntSize const& size)
: m_title("Untitled")
, m_size(size)
{
}
void Image::paint_into(GUI::Painter& painter, Gfx::IntRect const& dest_rect) const
{
float scale = (float)dest_rect.width() / (float)rect().width();
Gfx::PainterStateSaver saver(painter);
painter.add_clip_rect(dest_rect);
for (auto& layer : m_layers) {
if (!layer.is_visible())
continue;
auto target = dest_rect.translated(layer.location().x() * scale, layer.location().y() * scale);
target.set_size(layer.size().width() * scale, layer.size().height() * scale);
painter.draw_scaled_bitmap(target, layer.bitmap(), layer.rect(), (float)layer.opacity_percent() / 100.0f);
}
}
RefPtr<Image> Image::try_create_from_bitmap(NonnullRefPtr<Gfx::Bitmap> bitmap)
{
auto image = try_create_with_size({ bitmap->width(), bitmap->height() });
if (!image)
return nullptr;
auto layer = Layer::try_create_with_bitmap(*image, *bitmap, "Background");
if (!layer)
return nullptr;
image->add_layer(layer.release_nonnull());
return image;
}
Result<NonnullRefPtr<Image>, String> Image::try_create_from_pixel_paint_file(String const& file_path)
{
auto file_or_error = Core::File::open(file_path, Core::OpenMode::ReadOnly);
if (file_or_error.is_error())
return file_or_error.error();
auto& file = *file_or_error.value();
auto contents = file.read_all();
auto json_or_error = JsonValue::from_string(contents);
if (!json_or_error.has_value())
return String { "Not a valid PP file"sv };
auto& json = json_or_error.value().as_object();
auto image = try_create_with_size({ json.get("width").to_i32(), json.get("height").to_i32() });
if (!image)
return String { "Image memory allocation failed" };
auto layers_value = json.get("layers");
for (auto& layer_value : layers_value.as_array().values()) {
auto& layer_object = layer_value.as_object();
auto name = layer_object.get("name").as_string();
auto bitmap_base64_encoded = layer_object.get("bitmap").as_string();
auto bitmap_data = decode_base64(bitmap_base64_encoded);
auto bitmap = try_decode_bitmap(bitmap_data);
if (!bitmap)
return String { "Layer bitmap decode failed"sv };
auto layer = Layer::try_create_with_bitmap(*image, bitmap.release_nonnull(), name);
if (!layer)
return String { "Layer allocation failed"sv };
auto width = layer_object.get("width").to_i32();
auto height = layer_object.get("height").to_i32();
if (width != layer->size().width() || height != layer->size().height())
return String { "Decoded layer bitmap has wrong size"sv };
image->add_layer(*layer);
layer->set_location({ layer_object.get("locationx").to_i32(), layer_object.get("locationy").to_i32() });
layer->set_opacity_percent(layer_object.get("opacity_percent").to_i32());
layer->set_visible(layer_object.get("visible").as_bool());
layer->set_selected(layer_object.get("selected").as_bool());
}
image->set_path(file_path);
return image.release_nonnull();
}
Result<NonnullRefPtr<Image>, String> Image::try_create_from_file(String const& file_path)
{
auto image_or_error = try_create_from_pixel_paint_file(file_path);
if (!image_or_error.is_error())
return image_or_error.release_value();
auto file_or_error = MappedFile::map(file_path);
if (file_or_error.is_error())
return String { "Unable to mmap file"sv };
auto& mapped_file = *file_or_error.value();
// FIXME: Find a way to avoid the memory copy here.
auto bitmap = try_decode_bitmap(ByteBuffer::copy(mapped_file.bytes()));
if (!bitmap)
return String { "Unable to decode image"sv };
auto image = Image::try_create_from_bitmap(bitmap.release_nonnull());
if (!image)
return String { "Unable to allocate Image"sv };
image->set_path(file_path);
return image.release_nonnull();
}
Result<void, String> Image::write_to_file(const String& file_path) const
{
StringBuilder builder;
JsonObjectSerializer json(builder);
json.add("width", m_size.width());
json.add("height", m_size.height());
{
auto json_layers = json.add_array("layers");
for (const auto& layer : m_layers) {
Gfx::BMPWriter bmp_dumber;
auto json_layer = json_layers.add_object();
json_layer.add("width", layer.size().width());
json_layer.add("height", layer.size().height());
json_layer.add("name", layer.name());
json_layer.add("locationx", layer.location().x());
json_layer.add("locationy", layer.location().y());
json_layer.add("opacity_percent", layer.opacity_percent());
json_layer.add("visible", layer.is_visible());
json_layer.add("selected", layer.is_selected());
json_layer.add("bitmap", encode_base64(bmp_dumber.dump(layer.bitmap())));
}
}
json.finish();
auto file_or_error = Core::File::open(file_path, (Core::OpenMode)(Core::OpenMode::WriteOnly | Core::OpenMode::Truncate));
if (file_or_error.is_error())
return file_or_error.error();
if (!file_or_error.value()->write(builder.string_view()))
return String { file_or_error.value()->error_string() };
return {};
}
RefPtr<Gfx::Bitmap> Image::try_compose_bitmap(Gfx::BitmapFormat format) const
{
auto bitmap = Gfx::Bitmap::create(format, m_size);
if (!bitmap)
return nullptr;
GUI::Painter painter(*bitmap);
paint_into(painter, { 0, 0, m_size.width(), m_size.height() });
return bitmap;
}
Result<void, String> Image::export_bmp_to_file(String const& file_path, bool preserve_alpha_channel)
{
auto file_or_error = Core::File::open(file_path, (Core::OpenMode)(Core::OpenMode::WriteOnly | Core::OpenMode::Truncate));
if (file_or_error.is_error())
return file_or_error.error();
auto bitmap_format = preserve_alpha_channel ? Gfx::BitmapFormat::BGRA8888 : Gfx::BitmapFormat::BGRx8888;
auto bitmap = try_compose_bitmap(bitmap_format);
if (!bitmap)
return String { "Failed to allocate bitmap for encoding"sv };
Gfx::BMPWriter dumper;
auto encoded_data = dumper.dump(bitmap);
auto& file = *file_or_error.value();
if (!file.write(encoded_data.data(), encoded_data.size()))
return String { "Failed to write encoded BMP data to file"sv };
return {};
}
Result<void, String> Image::export_png_to_file(String const& file_path, bool preserve_alpha_channel)
{
auto file_or_error = Core::File::open(file_path, (Core::OpenMode)(Core::OpenMode::WriteOnly | Core::OpenMode::Truncate));
if (file_or_error.is_error())
return file_or_error.error();
auto bitmap_format = preserve_alpha_channel ? Gfx::BitmapFormat::BGRA8888 : Gfx::BitmapFormat::BGRx8888;
auto bitmap = try_compose_bitmap(bitmap_format);
if (!bitmap)
return String { "Failed to allocate bitmap for encoding"sv };
auto encoded_data = Gfx::PNGWriter::encode(*bitmap);
auto& file = *file_or_error.value();
if (!file.write(encoded_data.data(), encoded_data.size()))
return String { "Failed to write encoded PNG data to file"sv };
return {};
}
void Image::add_layer(NonnullRefPtr<Layer> layer)
{
for (auto& existing_layer : m_layers) {
VERIFY(&existing_layer != layer.ptr());
}
m_layers.append(move(layer));
for (auto* client : m_clients)
client->image_did_add_layer(m_layers.size() - 1);
did_modify_layer_stack();
}
RefPtr<Image> Image::take_snapshot() const
{
auto snapshot = try_create_with_size(m_size);
if (!snapshot)
return nullptr;
for (const auto& layer : m_layers) {
auto layer_snapshot = Layer::try_create_snapshot(*snapshot, layer);
if (!layer_snapshot)
return nullptr;
snapshot->add_layer(layer_snapshot.release_nonnull());
}
return snapshot;
}
void Image::restore_snapshot(Image const& snapshot)
{
m_layers.clear();
select_layer(nullptr);
for (const auto& snapshot_layer : snapshot.m_layers) {
auto layer = Layer::try_create_snapshot(*this, snapshot_layer);
VERIFY(layer);
if (layer->is_selected())
select_layer(layer.ptr());
add_layer(*layer);
}
did_modify_layer_stack();
}
size_t Image::index_of(Layer const& layer) const
{
for (size_t i = 0; i < m_layers.size(); ++i) {
if (&m_layers.at(i) == &layer)
return i;
}
VERIFY_NOT_REACHED();
}
void Image::move_layer_to_back(Layer& layer)
{
NonnullRefPtr<Layer> protector(layer);
auto index = index_of(layer);
m_layers.remove(index);
m_layers.prepend(layer);
did_modify_layer_stack();
}
void Image::move_layer_to_front(Layer& layer)
{
NonnullRefPtr<Layer> protector(layer);
auto index = index_of(layer);
m_layers.remove(index);
m_layers.append(layer);
did_modify_layer_stack();
}
void Image::move_layer_down(Layer& layer)
{
NonnullRefPtr<Layer> protector(layer);
auto index = index_of(layer);
if (!index)
return;
m_layers.remove(index);
m_layers.insert(index - 1, layer);
did_modify_layer_stack();
}
void Image::move_layer_up(Layer& layer)
{
NonnullRefPtr<Layer> protector(layer);
auto index = index_of(layer);
if (index == m_layers.size() - 1)
return;
m_layers.remove(index);
m_layers.insert(index + 1, layer);
did_modify_layer_stack();
}
void Image::change_layer_index(size_t old_index, size_t new_index)
{
VERIFY(old_index < m_layers.size());
VERIFY(new_index < m_layers.size());
auto layer = m_layers.take(old_index);
m_layers.insert(new_index, move(layer));
did_modify_layer_stack();
}
void Image::did_modify_layer_stack()
{
for (auto* client : m_clients)
client->image_did_modify_layer_stack();
did_change();
}
void Image::remove_layer(Layer& layer)
{
NonnullRefPtr<Layer> protector(layer);
auto index = index_of(layer);
m_layers.remove(index);
for (auto* client : m_clients)
client->image_did_remove_layer(index);
did_modify_layer_stack();
}
void Image::flatten_all_layers()
{
if (m_layers.size() < 2)
return;
auto& bottom_layer = m_layers.at(0);
GUI::Painter painter(bottom_layer.bitmap());
paint_into(painter, { 0, 0, m_size.width(), m_size.height() });
for (size_t index = m_layers.size() - 1; index > 0; index--) {
auto& layer = m_layers.at(index);
remove_layer(layer);
}
bottom_layer.set_name("Background");
select_layer(&bottom_layer);
}
void Image::select_layer(Layer* layer)
{
for (auto* client : m_clients)
client->image_select_layer(layer);
}
void Image::add_client(ImageClient& client)
{
VERIFY(!m_clients.contains(&client));
m_clients.set(&client);
}
void Image::remove_client(ImageClient& client)
{
VERIFY(m_clients.contains(&client));
m_clients.remove(&client);
}
void Image::layer_did_modify_bitmap(Badge<Layer>, Layer const& layer, Gfx::IntRect const& modified_layer_rect)
{
auto layer_index = index_of(layer);
for (auto* client : m_clients)
client->image_did_modify_layer(layer_index);
did_change(modified_layer_rect.translated(layer.location()));
}
void Image::layer_did_modify_properties(Badge<Layer>, Layer const& layer)
{
auto layer_index = index_of(layer);
for (auto* client : m_clients)
client->image_did_modify_layer(layer_index);
did_change();
}
void Image::did_change(Gfx::IntRect const& a_modified_rect)
{
auto modified_rect = a_modified_rect.is_empty() ? this->rect() : a_modified_rect;
for (auto* client : m_clients)
client->image_did_change(modified_rect);
}
ImageUndoCommand::ImageUndoCommand(Image& image)
: m_snapshot(image.take_snapshot())
, m_image(image)
{
}
void ImageUndoCommand::undo()
{
m_image.restore_snapshot(*m_snapshot);
}
void ImageUndoCommand::redo()
{
undo();
}
void Image::set_title(String title)
{
m_title = move(title);
for (auto* client : m_clients)
client->image_did_change_title(m_title);
}
void Image::set_path(String path)
{
m_path = move(path);
set_title(LexicalPath::basename(m_path));
}
}