ladybird/Libraries/LibWeb/SVG/SVGAnimatedTransformList.cpp
Shannon Booth 9b79a686eb LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.

As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.
2024-11-13 16:51:44 -05:00

40 lines
1.2 KiB
C++

/*
* Copyright (c) 2024, MacDue <macdue@dueutil.tech>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/Bindings/SVGAnimatedTransformListPrototype.h>
#include <LibWeb/SVG/SVGAnimatedTransformList.h>
namespace Web::SVG {
JS_DEFINE_ALLOCATOR(SVGAnimatedTransformList);
JS::NonnullGCPtr<SVGAnimatedTransformList> SVGAnimatedTransformList::create(JS::Realm& realm, JS::NonnullGCPtr<SVGTransformList> base_val, JS::NonnullGCPtr<SVGTransformList> anim_val)
{
return realm.create<SVGAnimatedTransformList>(realm, base_val, anim_val);
}
SVGAnimatedTransformList::SVGAnimatedTransformList(JS::Realm& realm, JS::NonnullGCPtr<SVGTransformList> base_val, JS::NonnullGCPtr<SVGTransformList> anim_val)
: PlatformObject(realm)
, m_base_val(base_val)
, m_anim_val(anim_val) {};
SVGAnimatedTransformList::~SVGAnimatedTransformList() = default;
void SVGAnimatedTransformList::initialize(JS::Realm& realm)
{
Base::initialize(realm);
WEB_SET_PROTOTYPE_FOR_INTERFACE(SVGAnimatedTransformList);
}
void SVGAnimatedTransformList::visit_edges(Cell::Visitor& visitor)
{
Base::visit_edges(visitor);
visitor.visit(m_base_val);
visitor.visit(m_anim_val);
}
}