
The main motivation behind this is to remove JS specifics of the Realm from the implementation of the Heap. As a side effect of this change, this is a bit nicer to read than the previous approach, and in my opinion, also makes it a little more clear that this method is specific to a JavaScript Realm.
33 lines
811 B
C++
33 lines
811 B
C++
/*
|
|
* Copyright (c) 2024, Jelle Raaijmakers <jelle@ladybird.org>
|
|
*
|
|
* SPDX-License-Identifier: BSD-2-Clause
|
|
*/
|
|
|
|
#include <LibWeb/Bindings/Intrinsics.h>
|
|
#include <LibWeb/Bindings/ManagedMediaSourcePrototype.h>
|
|
#include <LibWeb/MediaSourceExtensions/ManagedMediaSource.h>
|
|
|
|
namespace Web::MediaSourceExtensions {
|
|
|
|
JS_DEFINE_ALLOCATOR(ManagedMediaSource);
|
|
|
|
WebIDL::ExceptionOr<JS::NonnullGCPtr<ManagedMediaSource>> ManagedMediaSource::construct_impl(JS::Realm& realm)
|
|
{
|
|
return realm.create<ManagedMediaSource>(realm);
|
|
}
|
|
|
|
ManagedMediaSource::ManagedMediaSource(JS::Realm& realm)
|
|
: MediaSource(realm)
|
|
{
|
|
}
|
|
|
|
ManagedMediaSource::~ManagedMediaSource() = default;
|
|
|
|
void ManagedMediaSource::initialize(JS::Realm& realm)
|
|
{
|
|
Base::initialize(realm);
|
|
WEB_SET_PROTOTYPE_FOR_INTERFACE(ManagedMediaSource);
|
|
}
|
|
|
|
}
|