
The main motivation behind this is to remove JS specifics of the Realm from the implementation of the Heap. As a side effect of this change, this is a bit nicer to read than the previous approach, and in my opinion, also makes it a little more clear that this method is specific to a JavaScript Realm.
30 lines
626 B
C++
30 lines
626 B
C++
/*
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* Copyright (c) 2023, Luke Wilde <lukew@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/XMLDocumentPrototype.h>
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#include <LibWeb/DOM/XMLDocument.h>
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namespace Web::DOM {
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JS_DEFINE_ALLOCATOR(XMLDocument);
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JS::NonnullGCPtr<XMLDocument> XMLDocument::create(JS::Realm& realm, URL::URL const& url)
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{
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return realm.create<XMLDocument>(realm, url);
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}
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XMLDocument::XMLDocument(JS::Realm& realm, URL::URL const& url)
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: Document(realm, url)
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{
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}
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void XMLDocument::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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WEB_SET_PROTOTYPE_FOR_INTERFACE(XMLDocument);
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}
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}
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