ladybird/Libraries/LibWeb/DOM/StaticNodeList.cpp
Shannon Booth 9b79a686eb LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.

As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.
2024-11-13 16:51:44 -05:00

50 lines
1.3 KiB
C++

/*
* Copyright (c) 2021, Luke Wilde <lukew@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Heap/Heap.h>
#include <LibJS/Runtime/Error.h>
#include <LibWeb/DOM/StaticNodeList.h>
namespace Web::DOM {
JS_DEFINE_ALLOCATOR(StaticNodeList);
JS::NonnullGCPtr<NodeList> StaticNodeList::create(JS::Realm& realm, Vector<JS::Handle<Node>> static_nodes)
{
return realm.create<StaticNodeList>(realm, move(static_nodes));
}
StaticNodeList::StaticNodeList(JS::Realm& realm, Vector<JS::Handle<Node>> static_nodes)
: NodeList(realm)
{
for (auto& node : static_nodes)
m_static_nodes.append(*node);
}
StaticNodeList::~StaticNodeList() = default;
void StaticNodeList::visit_edges(Cell::Visitor& visitor)
{
Base::visit_edges(visitor);
visitor.visit(m_static_nodes);
}
// https://dom.spec.whatwg.org/#dom-nodelist-length
u32 StaticNodeList::length() const
{
return m_static_nodes.size();
}
// https://dom.spec.whatwg.org/#dom-nodelist-item
Node const* StaticNodeList::item(u32 index) const
{
// The item(index) method must return the indexth node in the collection. If there is no indexth node in the collection, then the method must return null.
if (index >= m_static_nodes.size())
return nullptr;
return m_static_nodes[index];
}
}