ladybird/Libraries/LibWeb/DOM/MutationRecord.cpp
Shannon Booth 9b79a686eb LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.

As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.
2024-11-13 16:51:44 -05:00

55 lines
2 KiB
C++

/*
* Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
* Copyright (c) 2022, Andreas Kling <andreas@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/Bindings/MutationRecordPrototype.h>
#include <LibWeb/DOM/MutationRecord.h>
#include <LibWeb/DOM/Node.h>
#include <LibWeb/DOM/NodeList.h>
namespace Web::DOM {
JS_DEFINE_ALLOCATOR(MutationRecord);
JS::NonnullGCPtr<MutationRecord> MutationRecord::create(JS::Realm& realm, FlyString const& type, Node const& target, NodeList& added_nodes, NodeList& removed_nodes, Node* previous_sibling, Node* next_sibling, Optional<String> const& attribute_name, Optional<String> const& attribute_namespace, Optional<String> const& old_value)
{
return realm.create<MutationRecord>(realm, type, target, added_nodes, removed_nodes, previous_sibling, next_sibling, attribute_name, attribute_namespace, old_value);
}
MutationRecord::MutationRecord(JS::Realm& realm, FlyString const& type, Node const& target, NodeList& added_nodes, NodeList& removed_nodes, Node* previous_sibling, Node* next_sibling, Optional<String> const& attribute_name, Optional<String> const& attribute_namespace, Optional<String> const& old_value)
: PlatformObject(realm)
, m_type(type)
, m_target(JS::make_handle(target))
, m_added_nodes(added_nodes)
, m_removed_nodes(removed_nodes)
, m_previous_sibling(JS::make_handle(previous_sibling))
, m_next_sibling(JS::make_handle(next_sibling))
, m_attribute_name(attribute_name)
, m_attribute_namespace(attribute_namespace)
, m_old_value(old_value)
{
}
MutationRecord::~MutationRecord() = default;
void MutationRecord::initialize(JS::Realm& realm)
{
Base::initialize(realm);
WEB_SET_PROTOTYPE_FOR_INTERFACE(MutationRecord);
}
void MutationRecord::visit_edges(Cell::Visitor& visitor)
{
Base::visit_edges(visitor);
visitor.visit(m_target);
visitor.visit(m_added_nodes);
visitor.visit(m_removed_nodes);
visitor.visit(m_previous_sibling);
visitor.visit(m_next_sibling);
}
}