
The main motivation behind this is to remove JS specifics of the Realm from the implementation of the Heap. As a side effect of this change, this is a bit nicer to read than the previous approach, and in my opinion, also makes it a little more clear that this method is specific to a JavaScript Realm.
34 lines
869 B
C++
34 lines
869 B
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <andreas@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/CommentPrototype.h>
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#include <LibWeb/DOM/Comment.h>
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#include <LibWeb/HTML/Window.h>
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#include <LibWeb/Layout/TextNode.h>
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namespace Web::DOM {
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JS_DEFINE_ALLOCATOR(Comment);
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Comment::Comment(Document& document, String const& data)
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: CharacterData(document, NodeType::COMMENT_NODE, data)
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{
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}
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// https://dom.spec.whatwg.org/#dom-comment-comment
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WebIDL::ExceptionOr<JS::NonnullGCPtr<Comment>> Comment::construct_impl(JS::Realm& realm, String const& data)
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{
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auto& window = verify_cast<HTML::Window>(realm.global_object());
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return realm.create<Comment>(window.associated_document(), data);
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}
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void Comment::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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WEB_SET_PROTOTYPE_FOR_INTERFACE(Comment);
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}
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}
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