ladybird/Libraries/LibJS/Runtime/WeakSet.cpp
Shannon Booth 9b79a686eb LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.

As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.
2024-11-13 16:51:44 -05:00

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/*
* Copyright (c) 2021, Idan Horowitz <idan.horowitz@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Runtime/WeakSet.h>
namespace JS {
JS_DEFINE_ALLOCATOR(WeakSet);
NonnullGCPtr<WeakSet> WeakSet::create(Realm& realm)
{
return realm.create<WeakSet>(realm.intrinsics().weak_set_prototype());
}
WeakSet::WeakSet(Object& prototype)
: Object(ConstructWithPrototypeTag::Tag, prototype)
, WeakContainer(heap())
{
}
void WeakSet::remove_dead_cells(Badge<Heap>)
{
m_values.remove_all_matching([](Cell* cell) {
return cell->state() != Cell::State::Live;
});
}
}