ladybird/Libraries/LibJS/Runtime/RegExpStringIterator.cpp
Shannon Booth 9b79a686eb LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.

As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.
2024-11-13 16:51:44 -05:00

35 lines
1.1 KiB
C++

/*
* Copyright (c) 2021, Tim Flynn <trflynn89@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Runtime/GlobalObject.h>
#include <LibJS/Runtime/RegExpStringIterator.h>
namespace JS {
JS_DEFINE_ALLOCATOR(RegExpStringIterator);
// 22.2.9.1 CreateRegExpStringIterator ( R, S, global, fullUnicode ), https://tc39.es/ecma262/#sec-createregexpstringiterator
NonnullGCPtr<RegExpStringIterator> RegExpStringIterator::create(Realm& realm, Object& regexp_object, Utf16String string, bool global, bool unicode)
{
return realm.create<RegExpStringIterator>(realm.intrinsics().regexp_string_iterator_prototype(), regexp_object, move(string), global, unicode);
}
RegExpStringIterator::RegExpStringIterator(Object& prototype, Object& regexp_object, Utf16String string, bool global, bool unicode)
: Object(ConstructWithPrototypeTag::Tag, prototype)
, m_regexp_object(regexp_object)
, m_string(move(string))
, m_global(global)
, m_unicode(unicode)
{
}
void RegExpStringIterator::visit_edges(Cell::Visitor& visitor)
{
Base::visit_edges(visitor);
visitor.visit(m_regexp_object);
}
}