
The main motivation behind this is to remove JS specifics of the Realm from the implementation of the Heap. As a side effect of this change, this is a bit nicer to read than the previous approach, and in my opinion, also makes it a little more clear that this method is specific to a JavaScript Realm.
35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
/*
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* Copyright (c) 2021, Tim Flynn <trflynn89@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibJS/Runtime/GlobalObject.h>
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#include <LibJS/Runtime/RegExpStringIterator.h>
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namespace JS {
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JS_DEFINE_ALLOCATOR(RegExpStringIterator);
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// 22.2.9.1 CreateRegExpStringIterator ( R, S, global, fullUnicode ), https://tc39.es/ecma262/#sec-createregexpstringiterator
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NonnullGCPtr<RegExpStringIterator> RegExpStringIterator::create(Realm& realm, Object& regexp_object, Utf16String string, bool global, bool unicode)
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{
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return realm.create<RegExpStringIterator>(realm.intrinsics().regexp_string_iterator_prototype(), regexp_object, move(string), global, unicode);
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}
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RegExpStringIterator::RegExpStringIterator(Object& prototype, Object& regexp_object, Utf16String string, bool global, bool unicode)
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: Object(ConstructWithPrototypeTag::Tag, prototype)
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, m_regexp_object(regexp_object)
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, m_string(move(string))
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, m_global(global)
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, m_unicode(unicode)
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{
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}
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void RegExpStringIterator::visit_edges(Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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visitor.visit(m_regexp_object);
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}
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}
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