ladybird/Libraries/LibJS/Runtime/PromiseResolvingFunction.cpp
Shannon Booth 9b79a686eb LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.

As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.
2024-11-13 16:51:44 -05:00

48 lines
1.4 KiB
C++

/*
* Copyright (c) 2021-2023, Linus Groh <linusg@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Runtime/GlobalObject.h>
#include <LibJS/Runtime/NativeFunction.h>
#include <LibJS/Runtime/Promise.h>
#include <LibJS/Runtime/PromiseResolvingFunction.h>
namespace JS {
JS_DEFINE_ALLOCATOR(AlreadyResolved);
JS_DEFINE_ALLOCATOR(PromiseResolvingFunction);
NonnullGCPtr<PromiseResolvingFunction> PromiseResolvingFunction::create(Realm& realm, Promise& promise, AlreadyResolved& already_resolved, FunctionType function)
{
return realm.create<PromiseResolvingFunction>(promise, already_resolved, move(function), realm.intrinsics().function_prototype());
}
PromiseResolvingFunction::PromiseResolvingFunction(Promise& promise, AlreadyResolved& already_resolved, FunctionType native_function, Object& prototype)
: NativeFunction(prototype)
, m_promise(promise)
, m_already_resolved(already_resolved)
, m_native_function(move(native_function))
{
}
void PromiseResolvingFunction::initialize(Realm& realm)
{
Base::initialize(realm);
define_direct_property(vm().names.length, Value(1), Attribute::Configurable);
}
ThrowCompletionOr<Value> PromiseResolvingFunction::call()
{
return m_native_function(vm(), m_promise, m_already_resolved);
}
void PromiseResolvingFunction::visit_edges(Cell::Visitor& visitor)
{
Base::visit_edges(visitor);
visitor.visit(m_promise);
visitor.visit(m_already_resolved);
}
}