
The main motivation behind this is to remove JS specifics of the Realm from the implementation of the Heap. As a side effect of this change, this is a bit nicer to read than the previous approach, and in my opinion, also makes it a little more clear that this method is specific to a JavaScript Realm.
25 lines
555 B
C++
25 lines
555 B
C++
/*
|
|
* Copyright (c) 2020, Andreas Kling <andreas@ladybird.org>
|
|
*
|
|
* SPDX-License-Identifier: BSD-2-Clause
|
|
*/
|
|
|
|
#include <LibJS/Runtime/GlobalObject.h>
|
|
#include <LibJS/Runtime/NumberObject.h>
|
|
|
|
namespace JS {
|
|
|
|
JS_DEFINE_ALLOCATOR(NumberObject);
|
|
|
|
NonnullGCPtr<NumberObject> NumberObject::create(Realm& realm, double value)
|
|
{
|
|
return realm.create<NumberObject>(value, realm.intrinsics().number_prototype());
|
|
}
|
|
|
|
NumberObject::NumberObject(double value, Object& prototype)
|
|
: Object(ConstructWithPrototypeTag::Tag, prototype)
|
|
, m_value(value)
|
|
{
|
|
}
|
|
|
|
}
|