ladybird/Libraries/LibJS/Runtime/MapIterator.cpp
Shannon Booth 9b79a686eb LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.

As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.
2024-11-13 16:51:44 -05:00

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/*
* Copyright (c) 2021, Idan Horowitz <idan.horowitz@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Runtime/GlobalObject.h>
#include <LibJS/Runtime/MapIterator.h>
namespace JS {
JS_DEFINE_ALLOCATOR(MapIterator);
NonnullGCPtr<MapIterator> MapIterator::create(Realm& realm, Map& map, Object::PropertyKind iteration_kind)
{
return realm.create<MapIterator>(map, iteration_kind, realm.intrinsics().map_iterator_prototype());
}
MapIterator::MapIterator(Map& map, Object::PropertyKind iteration_kind, Object& prototype)
: Object(ConstructWithPrototypeTag::Tag, prototype)
, m_map(map)
, m_iteration_kind(iteration_kind)
, m_iterator(static_cast<Map const&>(map).begin())
{
}
void MapIterator::visit_edges(Cell::Visitor& visitor)
{
Base::visit_edges(visitor);
visitor.visit(m_map);
}
}