ladybird/Libraries/LibJS/Runtime/Intl/Segments.cpp
Shannon Booth 9b79a686eb LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.

As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.
2024-11-13 16:51:44 -05:00

35 lines
1.3 KiB
C++

/*
* Copyright (c) 2022, Idan Horowitz <idan.horowitz@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Runtime/GlobalObject.h>
#include <LibJS/Runtime/Intl/Segments.h>
#include <LibJS/Runtime/Intl/SegmentsPrototype.h>
namespace JS::Intl {
JS_DEFINE_ALLOCATOR(Segments);
// 18.5.1 CreateSegmentsObject ( segmenter, string ), https://tc39.es/ecma402/#sec-createsegmentsobject
NonnullGCPtr<Segments> Segments::create(Realm& realm, Unicode::Segmenter const& segmenter, Utf16String string)
{
// 1. Let internalSlotsList be « [[SegmentsSegmenter]], [[SegmentsString]] ».
// 2. Let segments be OrdinaryObjectCreate(%SegmentsPrototype%, internalSlotsList).
// 3. Set segments.[[SegmentsSegmenter]] to segmenter.
// 4. Set segments.[[SegmentsString]] to string.
// 5. Return segments.
return realm.create<Segments>(realm, segmenter, move(string));
}
// 18.5 Segments Objects, https://tc39.es/ecma402/#sec-segments-objects
Segments::Segments(Realm& realm, Unicode::Segmenter const& segmenter, Utf16String string)
: Object(ConstructWithPrototypeTag::Tag, realm.intrinsics().intl_segments_prototype())
, m_segments_segmenter(segmenter.clone())
, m_segments_string(move(string))
{
m_segments_segmenter->set_segmented_text(m_segments_string.view());
}
}