
The main motivation behind this is to remove JS specifics of the Realm from the implementation of the Heap. As a side effect of this change, this is a bit nicer to read than the previous approach, and in my opinion, also makes it a little more clear that this method is specific to a JavaScript Realm.
31 lines
686 B
C++
31 lines
686 B
C++
/*
|
|
* Copyright (c) 2020-2023, Linus Groh <linusg@serenityos.org>
|
|
*
|
|
* SPDX-License-Identifier: BSD-2-Clause
|
|
*/
|
|
|
|
#include <LibJS/Runtime/BigIntObject.h>
|
|
#include <LibJS/Runtime/GlobalObject.h>
|
|
|
|
namespace JS {
|
|
|
|
JS_DEFINE_ALLOCATOR(BigIntObject);
|
|
|
|
NonnullGCPtr<BigIntObject> BigIntObject::create(Realm& realm, BigInt& bigint)
|
|
{
|
|
return realm.create<BigIntObject>(bigint, realm.intrinsics().bigint_prototype());
|
|
}
|
|
|
|
BigIntObject::BigIntObject(BigInt& bigint, Object& prototype)
|
|
: Object(ConstructWithPrototypeTag::Tag, prototype)
|
|
, m_bigint(bigint)
|
|
{
|
|
}
|
|
|
|
void BigIntObject::visit_edges(Cell::Visitor& visitor)
|
|
{
|
|
Base::visit_edges(visitor);
|
|
visitor.visit(m_bigint);
|
|
}
|
|
|
|
}
|