
The main motivation behind this is to remove JS specifics of the Realm from the implementation of the Heap. As a side effect of this change, this is a bit nicer to read than the previous approach, and in my opinion, also makes it a little more clear that this method is specific to a JavaScript Realm.
32 lines
820 B
C++
32 lines
820 B
C++
/*
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* Copyright (c) 2020, Matthew Olsson <mattco@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibJS/Runtime/ArrayIterator.h>
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#include <LibJS/Runtime/GlobalObject.h>
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namespace JS {
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JS_DEFINE_ALLOCATOR(ArrayIterator);
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NonnullGCPtr<ArrayIterator> ArrayIterator::create(Realm& realm, Value array, Object::PropertyKind iteration_kind)
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{
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return realm.create<ArrayIterator>(array, iteration_kind, realm.intrinsics().array_iterator_prototype());
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}
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ArrayIterator::ArrayIterator(Value array, Object::PropertyKind iteration_kind, Object& prototype)
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: Object(ConstructWithPrototypeTag::Tag, prototype)
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, m_array(array)
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, m_iteration_kind(iteration_kind)
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{
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}
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void ArrayIterator::visit_edges(Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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visitor.visit(m_array);
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}
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}
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