
The main motivation behind this is to remove JS specifics of the Realm from the implementation of the Heap. As a side effect of this change, this is a bit nicer to read than the previous approach, and in my opinion, also makes it a little more clear that this method is specific to a JavaScript Realm.
25 lines
525 B
C++
25 lines
525 B
C++
/*
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* Copyright (c) 2021-2023, Linus Groh <linusg@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibJS/Runtime/AggregateError.h>
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#include <LibJS/Runtime/Error.h>
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#include <LibJS/Runtime/GlobalObject.h>
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namespace JS {
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JS_DEFINE_ALLOCATOR(AggregateError);
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NonnullGCPtr<AggregateError> AggregateError::create(Realm& realm)
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{
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return realm.create<AggregateError>(realm.intrinsics().aggregate_error_prototype());
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}
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AggregateError::AggregateError(Object& prototype)
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: Error(prototype)
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{
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}
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}
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