ladybird/Libraries/LibJS/Contrib/Test262/GlobalObject.cpp
Shannon Booth 9b79a686eb LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.

As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.
2024-11-13 16:51:44 -05:00

44 lines
1.1 KiB
C++

/*
* Copyright (c) 2021-2022, Linus Groh <linusg@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/Format.h>
#include <LibJS/Contrib/Test262/262Object.h>
#include <LibJS/Contrib/Test262/AgentObject.h>
#include <LibJS/Contrib/Test262/GlobalObject.h>
#include <LibJS/Heap/Cell.h>
#include <LibJS/Runtime/GlobalObject.h>
#include <LibJS/Runtime/VM.h>
namespace JS::Test262 {
JS_DEFINE_ALLOCATOR(GlobalObject);
void GlobalObject::initialize(Realm& realm)
{
Base::initialize(realm);
m_$262 = realm.create<$262Object>(realm);
// https://github.com/tc39/test262/blob/master/INTERPRETING.md#host-defined-functions
u8 attr = Attribute::Writable | Attribute::Configurable;
define_native_function(realm, "print", print, 1, attr);
define_direct_property("$262", m_$262, attr);
}
void GlobalObject::visit_edges(Cell::Visitor& visitor)
{
Base::visit_edges(visitor);
visitor.visit(m_$262);
}
JS_DEFINE_NATIVE_FUNCTION(GlobalObject::print)
{
auto string = TRY(vm.argument(0).to_byte_string(vm));
outln("{}", string);
return js_undefined();
}
}