
Both at the same time because many of them call construct() in call() and I'm not keen on adding a bunch of temporary plumbing to turn exceptions into throw completions. Also changes the return value of construct() to Object* instead of Value as it always needs to return an object; allowing an arbitrary Value is a massive foot gun.
46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
/*
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* Copyright (c) 2021, Linus Groh <linusg@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibJS/Runtime/NativeFunction.h>
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namespace JS {
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struct AlreadyResolved final : public Cell {
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bool value { false };
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virtual const char* class_name() const override { return "AlreadyResolved"; }
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protected:
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// Allocated cells must be >= sizeof(FreelistEntry), which is 24 bytes -
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// but AlreadyResolved is only 16 bytes without this.
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u8 dummy[8];
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};
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class PromiseResolvingFunction final : public NativeFunction {
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JS_OBJECT(PromiseResolvingFunction, NativeFunction);
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public:
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using FunctionType = Function<ThrowCompletionOr<Value>(VM&, GlobalObject&, Promise&, AlreadyResolved&)>;
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static PromiseResolvingFunction* create(GlobalObject&, Promise&, AlreadyResolved&, FunctionType);
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explicit PromiseResolvingFunction(Promise&, AlreadyResolved&, FunctionType, Object& prototype);
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virtual void initialize(GlobalObject&) override;
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virtual ~PromiseResolvingFunction() override = default;
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virtual ThrowCompletionOr<Value> call() override;
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private:
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virtual void visit_edges(Visitor&) override;
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Promise& m_promise;
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AlreadyResolved& m_already_resolved;
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FunctionType m_native_function;
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};
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}
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