ladybird/Userland/Libraries/LibJS/Runtime/PromiseResolvingFunction.h
Linus Groh 5832de62fe LibJS: Convert NativeFunction::{call,construct}() to ThrowCompletionOr
Both at the same time because many of them call construct() in call()
and I'm not keen on adding a bunch of temporary plumbing to turn
exceptions into throw completions.
Also changes the return value of construct() to Object* instead of Value
as it always needs to return an object; allowing an arbitrary Value is a
massive foot gun.
2021-10-21 09:02:23 +01:00

46 lines
1.3 KiB
C++

/*
* Copyright (c) 2021, Linus Groh <linusg@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibJS/Runtime/NativeFunction.h>
namespace JS {
struct AlreadyResolved final : public Cell {
bool value { false };
virtual const char* class_name() const override { return "AlreadyResolved"; }
protected:
// Allocated cells must be >= sizeof(FreelistEntry), which is 24 bytes -
// but AlreadyResolved is only 16 bytes without this.
u8 dummy[8];
};
class PromiseResolvingFunction final : public NativeFunction {
JS_OBJECT(PromiseResolvingFunction, NativeFunction);
public:
using FunctionType = Function<ThrowCompletionOr<Value>(VM&, GlobalObject&, Promise&, AlreadyResolved&)>;
static PromiseResolvingFunction* create(GlobalObject&, Promise&, AlreadyResolved&, FunctionType);
explicit PromiseResolvingFunction(Promise&, AlreadyResolved&, FunctionType, Object& prototype);
virtual void initialize(GlobalObject&) override;
virtual ~PromiseResolvingFunction() override = default;
virtual ThrowCompletionOr<Value> call() override;
private:
virtual void visit_edges(Visitor&) override;
Promise& m_promise;
AlreadyResolved& m_already_resolved;
FunctionType m_native_function;
};
}