ladybird/Userland/Libraries/LibGL/GLMap.cpp
Jelle Raaijmakers abecff1766 LibGL: Stub lots of map-related methods
This adds stubs for `glMap(1|2)(d|f)`, `glMapGrid(1|2)(d|f)`,
`glEvalCoord(1|2)(d|f)`, `glEvalMesh(1|2)` and `glEvalPoint(1|2)`.
2021-12-27 11:58:43 +01:00

106 lines
2.8 KiB
C++

/*
* Copyright (c) 2021, Jelle Raaijmakers <jelle@gmta.nl>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "GL/gl.h"
#include "GLContext.h"
extern GL::GLContext* g_gl_context;
void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble const* points)
{
dbgln("glMap1d({:#x}, {}, {}, {}, {}, {:p}): unimplemented", target, u1, u2, stride, order, points);
TODO();
}
void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat const* points)
{
dbgln("glMap1f({:#x}, {}, {}, {}, {}, {:p}): unimplemented", target, u1, u2, stride, order, points);
TODO();
}
void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble const* points)
{
dbgln("glMap2d({:#x}, {}, {}, {}, {}, {}, {}, {}, {}, {:p}): unimplemented", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
TODO();
}
void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat const* points)
{
dbgln("glMap2f({:#x}, {}, {}, {}, {}, {}, {}, {}, {}, {:p}): unimplemented", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
TODO();
}
void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
{
dbgln("glMapGrid1d({}, {}, {}): unimplemented", un, u1, u2);
TODO();
}
void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
{
dbgln("glMapGrid1f({}, {}, {}): unimplemented", un, u1, u2);
TODO();
}
void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
{
dbgln("glMapGrid2d({}, {}, {}, {}, {}, {}): unimplemented", un, u1, u2, vn, v1, v2);
TODO();
}
void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
{
dbgln("glMapGrid2f({}, {}, {}, {}, {}, {}): unimplemented", un, u1, u2, vn, v1, v2);
TODO();
}
void glEvalCoord1d(GLdouble u)
{
dbgln("glEvalCoord1d({}): unimplemented", u);
TODO();
}
void glEvalCoord1f(GLfloat u)
{
dbgln("glEvalCoord1f({}): unimplemented", u);
TODO();
}
void glEvalCoord2d(GLdouble u, GLdouble v)
{
dbgln("glEvalCoord2d({}, {}): unimplemented", u, v);
TODO();
}
void glEvalCoord2f(GLfloat u, GLfloat v)
{
dbgln("glEvalCoord2f({}, {}): unimplemented", u, v);
TODO();
}
void glEvalMesh1(GLenum mode, GLint i1, GLint i2)
{
dbgln("glEvalMesh1({:#x}, {}, {}): unimplemented", mode, i1, i2);
TODO();
}
void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
{
dbgln("glEvalMesh2({:#x}, {}, {}, {}, {}): unimplemented", mode, i1, i2, j1, j2);
TODO();
}
void glEvalPoint1(GLint i)
{
dbgln("glEvalPoint1({}): unimplemented", i);
TODO();
}
void glEvalPoint2(GLint i, GLint j)
{
dbgln("glEvalPoint2({}, {}): unimplemented", i, j);
TODO();
}