
This adds stubs for `glMap(1|2)(d|f)`, `glMapGrid(1|2)(d|f)`, `glEvalCoord(1|2)(d|f)`, `glEvalMesh(1|2)` and `glEvalPoint(1|2)`.
106 lines
2.8 KiB
C++
106 lines
2.8 KiB
C++
/*
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* Copyright (c) 2021, Jelle Raaijmakers <jelle@gmta.nl>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "GL/gl.h"
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#include "GLContext.h"
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extern GL::GLContext* g_gl_context;
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void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble const* points)
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{
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dbgln("glMap1d({:#x}, {}, {}, {}, {}, {:p}): unimplemented", target, u1, u2, stride, order, points);
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TODO();
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}
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void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat const* points)
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{
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dbgln("glMap1f({:#x}, {}, {}, {}, {}, {:p}): unimplemented", target, u1, u2, stride, order, points);
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TODO();
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}
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void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble const* points)
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{
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dbgln("glMap2d({:#x}, {}, {}, {}, {}, {}, {}, {}, {}, {:p}): unimplemented", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
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TODO();
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}
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void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat const* points)
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{
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dbgln("glMap2f({:#x}, {}, {}, {}, {}, {}, {}, {}, {}, {:p}): unimplemented", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
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TODO();
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}
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void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
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{
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dbgln("glMapGrid1d({}, {}, {}): unimplemented", un, u1, u2);
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TODO();
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}
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void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
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{
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dbgln("glMapGrid1f({}, {}, {}): unimplemented", un, u1, u2);
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TODO();
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}
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void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
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{
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dbgln("glMapGrid2d({}, {}, {}, {}, {}, {}): unimplemented", un, u1, u2, vn, v1, v2);
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TODO();
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}
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void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
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{
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dbgln("glMapGrid2f({}, {}, {}, {}, {}, {}): unimplemented", un, u1, u2, vn, v1, v2);
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TODO();
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}
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void glEvalCoord1d(GLdouble u)
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{
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dbgln("glEvalCoord1d({}): unimplemented", u);
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TODO();
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}
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void glEvalCoord1f(GLfloat u)
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{
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dbgln("glEvalCoord1f({}): unimplemented", u);
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TODO();
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}
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void glEvalCoord2d(GLdouble u, GLdouble v)
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{
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dbgln("glEvalCoord2d({}, {}): unimplemented", u, v);
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TODO();
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}
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void glEvalCoord2f(GLfloat u, GLfloat v)
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{
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dbgln("glEvalCoord2f({}, {}): unimplemented", u, v);
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TODO();
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}
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void glEvalMesh1(GLenum mode, GLint i1, GLint i2)
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{
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dbgln("glEvalMesh1({:#x}, {}, {}): unimplemented", mode, i1, i2);
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TODO();
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}
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void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
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{
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dbgln("glEvalMesh2({:#x}, {}, {}, {}, {}): unimplemented", mode, i1, i2, j1, j2);
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TODO();
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}
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void glEvalPoint1(GLint i)
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{
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dbgln("glEvalPoint1({}): unimplemented", i);
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TODO();
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}
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void glEvalPoint2(GLint i, GLint j)
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{
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dbgln("glEvalPoint2({}, {}): unimplemented", i, j);
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TODO();
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}
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