ladybird/Libraries/LibHTML/Layout/LayoutNode.h
Andreas Kling 94ca55cefd Meta: Add license header to source files
As suggested by Joshua, this commit adds the 2-clause BSD license as a
comment block to the top of every source file.

For the first pass, I've just added myself for simplicity. I encourage
everyone to add themselves as copyright holders of any file they've
added or modified in some significant way. If I've added myself in
error somewhere, feel free to replace it with the appropriate copyright
holder instead.

Going forward, all new source files should include a license header.
2020-01-18 09:45:54 +01:00

317 lines
8.4 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <AK/NonnullRefPtr.h>
#include <AK/Vector.h>
#include <LibDraw/FloatRect.h>
#include <LibDraw/Rect.h>
#include <LibHTML/CSS/StyleProperties.h>
#include <LibHTML/Layout/BoxModelMetrics.h>
#include <LibHTML/Layout/LayoutPosition.h>
#include <LibHTML/RenderingContext.h>
#include <LibHTML/TreeNode.h>
class Document;
class Element;
class LayoutBlock;
class LayoutDocument;
class LayoutNode;
class LayoutNodeWithStyle;
class LineBoxFragment;
class Node;
struct HitTestResult {
RefPtr<LayoutNode> layout_node;
int index_in_node { 0 };
};
class LayoutNode : public TreeNode<LayoutNode> {
public:
virtual ~LayoutNode();
virtual HitTestResult hit_test(const Point&) const;
bool is_anonymous() const { return !m_node; }
const Node* node() const { return m_node; }
Document& document();
const Document& document() const;
const LayoutDocument& root() const;
LayoutDocument& root();
template<typename Callback>
inline void for_each_child(Callback callback) const
{
for (auto* node = first_child(); node; node = node->next_sibling())
callback(*node);
}
template<typename Callback>
inline void for_each_child(Callback callback)
{
for (auto* node = first_child(); node; node = node->next_sibling())
callback(*node);
}
virtual const char* class_name() const { return "LayoutNode"; }
virtual bool is_text() const { return false; }
virtual bool is_block() const { return false; }
virtual bool is_replaced() const { return false; }
virtual bool is_widget() const { return false; }
virtual bool is_image() const { return false; }
virtual bool is_box() const { return false; }
virtual bool is_table() const { return false; }
virtual bool is_table_row() const { return false; }
virtual bool is_table_cell() const { return false; }
bool has_style() const { return m_has_style; }
bool is_inline() const { return m_inline; }
void set_inline(bool b) { m_inline = b; }
virtual void layout();
virtual void render(RenderingContext&);
const LayoutBlock* containing_block() const;
virtual LayoutNode& inline_wrapper() { return *this; }
const StyleProperties& style() const;
LayoutNodeWithStyle* parent();
const LayoutNodeWithStyle* parent() const;
void inserted_into(LayoutNode&) {}
void removed_from(LayoutNode&) {}
virtual void split_into_lines(LayoutBlock& container);
bool is_visible() const { return m_visible; }
void set_visible(bool visible) { m_visible = visible; }
virtual void set_needs_display();
bool children_are_inline() const { return m_children_are_inline; }
void set_children_are_inline(bool value) { m_children_are_inline = value; }
template<typename U>
const U* next_sibling_of_type() const;
template<typename U>
U* next_sibling_of_type();
template<typename T>
const T* first_child_of_type() const;
template<typename T>
T* first_child_of_type();
template<typename T>
const T* first_ancestor_of_type() const;
template<typename T>
T* first_ancestor_of_type();
FloatPoint box_type_agnostic_position() const;
protected:
explicit LayoutNode(const Node*);
private:
friend class LayoutNodeWithStyle;
const Node* m_node { nullptr };
bool m_inline { false };
bool m_has_style { false };
bool m_visible { true };
bool m_children_are_inline { false };
};
class LayoutNodeWithStyle : public LayoutNode {
public:
virtual ~LayoutNodeWithStyle() override {}
const StyleProperties& style() const { return m_style; }
void set_style(const StyleProperties& style) { m_style = style; }
protected:
explicit LayoutNodeWithStyle(const Node* node, NonnullRefPtr<StyleProperties> style)
: LayoutNode(node)
, m_style(move(style))
{
m_has_style = true;
}
private:
NonnullRefPtr<StyleProperties> m_style;
};
class LayoutNodeWithStyleAndBoxModelMetrics : public LayoutNodeWithStyle {
public:
BoxModelMetrics& box_model() { return m_box_model; }
const BoxModelMetrics& box_model() const { return m_box_model; }
protected:
LayoutNodeWithStyleAndBoxModelMetrics(const Node* node, NonnullRefPtr<StyleProperties> style)
: LayoutNodeWithStyle(node, move(style))
{
}
private:
BoxModelMetrics m_box_model;
};
inline const StyleProperties& LayoutNode::style() const
{
if (m_has_style)
return static_cast<const LayoutNodeWithStyle*>(this)->style();
return parent()->style();
}
inline const LayoutNodeWithStyle* LayoutNode::parent() const
{
return static_cast<const LayoutNodeWithStyle*>(TreeNode<LayoutNode>::parent());
}
inline LayoutNodeWithStyle* LayoutNode::parent()
{
return static_cast<LayoutNodeWithStyle*>(TreeNode<LayoutNode>::parent());
}
template<typename T>
inline bool is(const LayoutNode&)
{
return false;
}
template<typename T>
inline bool is(const LayoutNode* node)
{
return !node || is<T>(*node);
}
template<>
inline bool is<LayoutNode>(const LayoutNode&)
{
return true;
}
template<>
inline bool is<LayoutNodeWithStyle>(const LayoutNode& node)
{
return node.has_style();
}
template<typename T>
inline const T& to(const LayoutNode& node)
{
ASSERT(is<T>(node));
return static_cast<const T&>(node);
}
template<typename T>
inline T* to(LayoutNode* node)
{
ASSERT(is<T>(node));
return static_cast<T*>(node);
}
template<typename T>
inline const T* to(const LayoutNode* node)
{
ASSERT(is<T>(node));
return static_cast<const T*>(node);
}
template<typename T>
inline T& to(LayoutNode& node)
{
ASSERT(is<T>(node));
return static_cast<T&>(node);
}
template<typename T>
inline const T* LayoutNode::next_sibling_of_type() const
{
for (auto* sibling = next_sibling(); sibling; sibling = sibling->next_sibling()) {
if (is<T>(*sibling))
return &to<T>(*sibling);
}
return nullptr;
}
template<typename T>
inline T* LayoutNode::next_sibling_of_type()
{
for (auto* sibling = next_sibling(); sibling; sibling = sibling->next_sibling()) {
if (is<T>(*sibling))
return &to<T>(*sibling);
}
return nullptr;
}
template<typename T>
inline const T* LayoutNode::first_child_of_type() const
{
for (auto* child = first_child(); child; child = child->next_sibling()) {
if (is<T>(*child))
return &to<T>(*child);
}
return nullptr;
}
template<typename T>
inline T* LayoutNode::first_child_of_type()
{
for (auto* child = first_child(); child; child = child->next_sibling()) {
if (is<T>(*child))
return &to<T>(*child);
}
return nullptr;
}
template<typename T>
inline const T* LayoutNode::first_ancestor_of_type() const
{
for (auto* ancestor = parent(); ancestor; ancestor = ancestor->parent()) {
if (is<T>(*ancestor))
return &to<T>(*ancestor);
}
return nullptr;
}
template<typename T>
inline T* LayoutNode::first_ancestor_of_type()
{
for (auto* ancestor = parent(); ancestor; ancestor = ancestor->parent()) {
if (is<T>(*ancestor))
return &to<T>(*ancestor);
}
return nullptr;
}