
As suggested by Joshua, this commit adds the 2-clause BSD license as a comment block to the top of every source file. For the first pass, I've just added myself for simplicity. I encourage everyone to add themselves as copyright holders of any file they've added or modified in some significant way. If I've added myself in error somewhere, feel free to replace it with the appropriate copyright holder instead. Going forward, all new source files should include a license header.
240 lines
9.6 KiB
C++
240 lines
9.6 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <LibGUI/GPainter.h>
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#include <LibHTML/DOM/Document.h>
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#include <LibHTML/DOM/HTMLBodyElement.h>
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#include <LibHTML/Frame.h>
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#include <LibHTML/Layout/LayoutBlock.h>
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#include <LibHTML/Layout/LayoutBox.h>
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//#define DRAW_BOXES_AROUND_LAYOUT_NODES
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//#define DRAW_BOXES_AROUND_HOVERED_NODES
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void LayoutBox::paint_border(RenderingContext& context, Edge edge, const FloatRect& rect, CSS::PropertyID style_property_id, CSS::PropertyID color_property_id, CSS::PropertyID width_property_id)
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{
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auto border_width = style().property(width_property_id);
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if (!border_width.has_value())
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return;
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auto border_style = style().property(style_property_id);
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float width = border_width.value()->to_length().to_px();
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int int_width = max((int)width, 1);
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Color color;
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auto border_color = style().property(color_property_id);
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if (border_color.has_value()) {
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color = border_color.value()->to_color(document());
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} else {
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// FIXME: This is basically CSS "currentColor" which should be handled elsewhere
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// in a much more reusable way.
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auto current_color = style().property(CSS::PropertyID::Color);
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if (current_color.has_value())
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color = current_color.value()->to_color(document());
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else
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color = Color::Black;
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}
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auto first_point_for_edge = [](Edge edge, const FloatRect& rect) {
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switch (edge) {
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case Edge::Top:
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return rect.top_left();
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case Edge::Right:
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return rect.top_right();
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case Edge::Bottom:
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return rect.bottom_left();
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case Edge::Left:
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default:
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return rect.top_left();
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}
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};
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auto second_point_for_edge = [](Edge edge, const FloatRect& rect) {
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switch (edge) {
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case Edge::Top:
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return rect.top_right();
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case Edge::Right:
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return rect.bottom_right();
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case Edge::Bottom:
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return rect.bottom_right();
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case Edge::Left:
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default:
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return rect.bottom_left();
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}
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};
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auto p1 = first_point_for_edge(edge, rect);
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auto p2 = second_point_for_edge(edge, rect);
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if (border_style.has_value() && border_style.value()->to_string() == "inset") {
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auto top_left_color = Color::from_rgb(0x5a5a5a);
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auto bottom_right_color = Color::from_rgb(0x888888);
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color = (edge == Edge::Left || edge == Edge::Top) ? top_left_color : bottom_right_color;
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} else if (border_style.has_value() && border_style.value()->to_string() == "outset") {
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auto top_left_color = Color::from_rgb(0x888888);
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auto bottom_right_color = Color::from_rgb(0x5a5a5a);
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color = (edge == Edge::Left || edge == Edge::Top) ? top_left_color : bottom_right_color;
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}
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bool dotted = border_style.has_value() && border_style.value()->to_string() == "dotted";
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auto draw_line = [&](auto& p1, auto& p2) {
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context.painter().draw_line({ (int)p1.x(), (int)p1.y() }, { (int)p2.x(), (int)p2.y() }, color, 1, dotted);
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};
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auto width_for = [&](CSS::PropertyID property_id) -> float {
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auto width = style().property(property_id);
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if (!width.has_value())
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return 0;
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return width.value()->to_length().to_px();
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};
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float p1_step = 0;
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float p2_step = 0;
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switch (edge) {
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case Edge::Top:
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p1_step = width_for(CSS::PropertyID::BorderLeftWidth) / (float)int_width;
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p2_step = width_for(CSS::PropertyID::BorderRightWidth) / (float)int_width;
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for (int i = 0; i < int_width; ++i) {
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draw_line(p1, p2);
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p1.move_by(p1_step, 1);
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p2.move_by(-p2_step, 1);
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}
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break;
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case Edge::Right:
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p1_step = width_for(CSS::PropertyID::BorderTopWidth) / (float)int_width;
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p2_step = width_for(CSS::PropertyID::BorderBottomWidth) / (float)int_width;
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for (int i = int_width - 1; i >= 0; --i) {
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draw_line(p1, p2);
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p1.move_by(-1, p1_step);
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p2.move_by(-1, -p2_step);
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}
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break;
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case Edge::Bottom:
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p1_step = width_for(CSS::PropertyID::BorderLeftWidth) / (float)int_width;
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p2_step = width_for(CSS::PropertyID::BorderRightWidth) / (float)int_width;
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for (int i = int_width - 1; i >= 0; --i) {
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draw_line(p1, p2);
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p1.move_by(p1_step, -1);
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p2.move_by(-p2_step, -1);
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}
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break;
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case Edge::Left:
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p1_step = width_for(CSS::PropertyID::BorderTopWidth) / (float)int_width;
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p2_step = width_for(CSS::PropertyID::BorderBottomWidth) / (float)int_width;
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for (int i = 0; i < int_width; ++i) {
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draw_line(p1, p2);
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p1.move_by(1, p1_step);
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p2.move_by(1, -p2_step);
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}
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break;
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}
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}
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void LayoutBox::render(RenderingContext& context)
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{
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if (!is_visible())
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return;
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#ifdef DRAW_BOXES_AROUND_LAYOUT_NODES
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context.painter().draw_rect(m_rect, Color::Blue);
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#endif
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#ifdef DRAW_BOXES_AROUND_HOVERED_NODES
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if (!is_anonymous() && node() == document().hovered_node())
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context.painter().draw_rect(m_rect, Color::Red);
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#endif
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if (node() && document().inspected_node() == node())
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context.painter().draw_rect(enclosing_int_rect(m_rect), Color::Magenta);
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FloatRect padded_rect;
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padded_rect.set_x(x() - box_model().padding().left.to_px());
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padded_rect.set_width(width() + box_model().padding().left.to_px() + box_model().padding().right.to_px());
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padded_rect.set_y(y() - box_model().padding().top.to_px());
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padded_rect.set_height(height() + box_model().padding().top.to_px() + box_model().padding().bottom.to_px());
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if (!is_body()) {
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auto bgcolor = style().property(CSS::PropertyID::BackgroundColor);
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if (bgcolor.has_value() && bgcolor.value()->is_color()) {
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context.painter().fill_rect(enclosing_int_rect(padded_rect), bgcolor.value()->to_color(document()));
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}
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auto bgimage = style().property(CSS::PropertyID::BackgroundImage);
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if (bgimage.has_value() && bgimage.value()->is_image()) {
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auto& image_value = static_cast<const ImageStyleValue&>(*bgimage.value());
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if (image_value.bitmap()) {
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context.painter().draw_tiled_bitmap(enclosing_int_rect(padded_rect), *image_value.bitmap());
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}
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}
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}
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FloatRect bordered_rect;
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bordered_rect.set_x(padded_rect.x() - box_model().border().left.to_px());
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bordered_rect.set_width(padded_rect.width() + box_model().border().left.to_px() + box_model().border().right.to_px());
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bordered_rect.set_y(padded_rect.y() - box_model().border().top.to_px());
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bordered_rect.set_height(padded_rect.height() + box_model().border().top.to_px() + box_model().border().bottom.to_px());
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paint_border(context, Edge::Left, bordered_rect, CSS::PropertyID::BorderLeftStyle, CSS::PropertyID::BorderLeftColor, CSS::PropertyID::BorderLeftWidth);
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paint_border(context, Edge::Right, bordered_rect, CSS::PropertyID::BorderRightStyle, CSS::PropertyID::BorderRightColor, CSS::PropertyID::BorderRightWidth);
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paint_border(context, Edge::Top, bordered_rect, CSS::PropertyID::BorderTopStyle, CSS::PropertyID::BorderTopColor, CSS::PropertyID::BorderTopWidth);
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paint_border(context, Edge::Bottom, bordered_rect, CSS::PropertyID::BorderBottomStyle, CSS::PropertyID::BorderBottomColor, CSS::PropertyID::BorderBottomWidth);
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LayoutNodeWithStyleAndBoxModelMetrics::render(context);
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}
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HitTestResult LayoutBox::hit_test(const Point& position) const
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{
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// FIXME: It would be nice if we could confidently skip over hit testing
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// parts of the layout tree, but currently we can't just check
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// m_rect.contains() since inline text rects can't be trusted..
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HitTestResult result { m_rect.contains(FloatPoint(position.x(), position.y())) ? this : nullptr };
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for_each_child([&](auto& child) {
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auto child_result = child.hit_test(position);
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if (child_result.layout_node)
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result = child_result;
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});
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return result;
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}
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void LayoutBox::set_needs_display()
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{
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auto* frame = document().frame();
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ASSERT(frame);
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if (!is_inline()) {
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const_cast<Frame*>(frame)->set_needs_display(enclosing_int_rect(rect()));
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return;
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}
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LayoutNode::set_needs_display();
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}
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bool LayoutBox::is_body() const
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{
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return node() && node() == document().body();
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}
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