
This will be useful for instructions that need to be modified later on during code generation, e.g jumps. :^)
39 lines
725 B
C++
39 lines
725 B
C++
/*
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* Copyright (c) 2021, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/OwnPtr.h>
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#include <LibJS/Forward.h>
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namespace JS::Bytecode {
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class Generator {
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public:
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static OwnPtr<Block> generate(ASTNode const&);
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Register allocate_register();
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template<typename OpType, typename... Args>
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OpType& emit(Args&&... args)
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{
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auto instruction = make<OpType>(forward<Args>(args)...);
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auto* ptr = instruction.ptr();
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append(move(instruction));
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return *ptr;
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}
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private:
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Generator();
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~Generator();
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void append(NonnullOwnPtr<Instruction>);
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OwnPtr<Block> m_block;
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u32 m_next_register { 1 };
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};
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}
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