
As well as the needed functionality in VM to enqueue and run cleanup jobs for the FinalizationRegistry instances.
314 lines
9.9 KiB
C++
314 lines
9.9 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2020-2021, Linus Groh <linusg@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/FlyString.h>
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#include <AK/Function.h>
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#include <AK/HashMap.h>
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#include <AK/RefCounted.h>
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#include <AK/StackInfo.h>
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#include <AK/Variant.h>
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#include <LibJS/Heap/Heap.h>
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#include <LibJS/Runtime/CommonPropertyNames.h>
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#include <LibJS/Runtime/Error.h>
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#include <LibJS/Runtime/ErrorTypes.h>
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#include <LibJS/Runtime/Exception.h>
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#include <LibJS/Runtime/MarkedValueList.h>
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#include <LibJS/Runtime/Promise.h>
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#include <LibJS/Runtime/Value.h>
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namespace JS {
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class Identifier;
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struct BindingPattern;
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enum class ScopeType {
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None,
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Function,
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Block,
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Try,
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Breakable,
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Continuable,
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};
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struct ScopeFrame {
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ScopeType type;
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NonnullRefPtr<ScopeNode> scope_node;
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bool pushed_environment { false };
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};
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struct CallFrame {
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const ASTNode* current_node { nullptr };
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FlyString function_name;
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Value callee;
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Value this_value;
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Vector<Value> arguments;
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Array* arguments_object { nullptr };
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ScopeObject* scope { nullptr };
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bool is_strict_mode { false };
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};
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class VM : public RefCounted<VM> {
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public:
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static NonnullRefPtr<VM> create();
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~VM();
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Heap& heap() { return m_heap; }
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const Heap& heap() const { return m_heap; }
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Interpreter& interpreter();
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Interpreter* interpreter_if_exists();
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void push_interpreter(Interpreter&);
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void pop_interpreter(Interpreter&);
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Exception* exception() { return m_exception; }
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void set_exception(Exception& exception) { m_exception = &exception; }
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void clear_exception() { m_exception = nullptr; }
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void dump_backtrace() const;
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class InterpreterExecutionScope {
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public:
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InterpreterExecutionScope(Interpreter&);
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~InterpreterExecutionScope();
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private:
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Interpreter& m_interpreter;
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};
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void gather_roots(HashTable<Cell*>&);
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#define __JS_ENUMERATE(SymbolName, snake_name) \
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Symbol* well_known_symbol_##snake_name() const { return m_well_known_symbol_##snake_name; }
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JS_ENUMERATE_WELL_KNOWN_SYMBOLS
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#undef __JS_ENUMERATE
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Symbol* get_global_symbol(const String& description);
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PrimitiveString& empty_string() { return *m_empty_string; }
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PrimitiveString& single_ascii_character_string(u8 character)
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{
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VERIFY(character < 0x80);
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return *m_single_ascii_character_strings[character];
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}
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void push_call_frame(CallFrame& call_frame, GlobalObject& global_object)
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{
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VERIFY(!exception());
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// Ensure we got some stack space left, so the next function call doesn't kill us.
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// Note: the 32 kiB used to be 16 kiB, but that turned out to not be enough with ASAN enabled.
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if (m_stack_info.size_free() < 32 * KiB)
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throw_exception<Error>(global_object, "Call stack size limit exceeded");
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else
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m_call_stack.append(&call_frame);
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}
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void pop_call_frame()
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{
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m_call_stack.take_last();
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if (m_call_stack.is_empty() && on_call_stack_emptied)
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on_call_stack_emptied();
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}
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CallFrame& call_frame() { return *m_call_stack.last(); }
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const CallFrame& call_frame() const { return *m_call_stack.last(); }
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const Vector<CallFrame*>& call_stack() const { return m_call_stack; }
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Vector<CallFrame*>& call_stack() { return m_call_stack; }
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const ScopeObject* current_scope() const { return call_frame().scope; }
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ScopeObject* current_scope() { return call_frame().scope; }
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bool in_strict_mode() const;
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template<typename Callback>
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void for_each_argument(Callback callback)
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{
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if (m_call_stack.is_empty())
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return;
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for (auto& value : call_frame().arguments)
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callback(value);
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}
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size_t argument_count() const
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{
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if (m_call_stack.is_empty())
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return 0;
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return call_frame().arguments.size();
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}
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Value argument(size_t index) const
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{
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if (m_call_stack.is_empty())
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return {};
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auto& arguments = call_frame().arguments;
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return index < arguments.size() ? arguments[index] : js_undefined();
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}
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Value this_value(Object& global_object) const
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{
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if (m_call_stack.is_empty())
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return &global_object;
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return call_frame().this_value;
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}
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Value last_value() const { return m_last_value; }
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void set_last_value(Badge<Bytecode::Interpreter>, Value value) { m_last_value = value; }
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void set_last_value(Badge<Interpreter>, Value value) { m_last_value = value; }
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const StackInfo& stack_info() const { return m_stack_info; };
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bool underscore_is_last_value() const { return m_underscore_is_last_value; }
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void set_underscore_is_last_value(bool b) { m_underscore_is_last_value = b; }
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u32 execution_generation() const { return m_execution_generation; }
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void finish_execution_generation() { ++m_execution_generation; }
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void unwind(ScopeType type, FlyString label = {})
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{
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m_unwind_until = type;
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m_unwind_until_label = move(label);
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}
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void stop_unwind()
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{
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m_unwind_until = ScopeType::None;
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m_unwind_until_label = {};
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}
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bool should_unwind_until(ScopeType type, FlyString const& label) const
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{
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if (m_unwind_until_label.is_null())
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return m_unwind_until == type;
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return m_unwind_until == type && m_unwind_until_label == label;
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}
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bool should_unwind() const { return m_unwind_until != ScopeType::None; }
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ScopeType unwind_until() const { return m_unwind_until; }
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FlyString unwind_until_label() const { return m_unwind_until_label; }
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Value get_variable(const FlyString& name, GlobalObject&);
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void set_variable(const FlyString& name, Value, GlobalObject&, bool first_assignment = false, ScopeObject* specific_scope = nullptr);
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bool delete_variable(FlyString const& name);
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void assign(const Variant<NonnullRefPtr<Identifier>, NonnullRefPtr<BindingPattern>>& target, Value, GlobalObject&, bool first_assignment = false, ScopeObject* specific_scope = nullptr);
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void assign(const FlyString& target, Value, GlobalObject&, bool first_assignment = false, ScopeObject* specific_scope = nullptr);
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void assign(const NonnullRefPtr<BindingPattern>& target, Value, GlobalObject&, bool first_assignment = false, ScopeObject* specific_scope = nullptr);
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Reference get_reference(const FlyString& name);
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template<typename T, typename... Args>
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void throw_exception(GlobalObject& global_object, Args&&... args)
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{
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return throw_exception(global_object, T::create(global_object, forward<Args>(args)...));
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}
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void throw_exception(Exception&);
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void throw_exception(GlobalObject& global_object, Value value)
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{
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return throw_exception(*heap().allocate<Exception>(global_object, value));
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}
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template<typename T, typename... Args>
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void throw_exception(GlobalObject& global_object, ErrorType type, Args&&... args)
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{
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return throw_exception(global_object, T::create(global_object, String::formatted(type.message(), forward<Args>(args)...)));
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}
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Value construct(Function&, Function& new_target, Optional<MarkedValueList> arguments);
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String join_arguments(size_t start_index = 0) const;
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Value resolve_this_binding(GlobalObject&) const;
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const ScopeObject* find_this_scope() const;
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Value get_new_target() const;
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template<typename... Args>
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[[nodiscard]] ALWAYS_INLINE Value call(Function& function, Value this_value, Args... args)
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{
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if constexpr (sizeof...(Args) > 0) {
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MarkedValueList arglist { heap() };
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(..., arglist.append(move(args)));
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return call(function, this_value, move(arglist));
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}
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return call(function, this_value);
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}
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CommonPropertyNames names;
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Shape& scope_object_shape() { return *m_scope_object_shape; }
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void run_queued_promise_jobs();
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void enqueue_promise_job(NativeFunction&);
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void run_queued_finalization_registry_cleanup_jobs();
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void enqueue_finalization_registry_cleanup_job(FinalizationRegistry&);
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void promise_rejection_tracker(const Promise&, Promise::RejectionOperation) const;
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AK::Function<void()> on_call_stack_emptied;
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AK::Function<void(const Promise&)> on_promise_unhandled_rejection;
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AK::Function<void(const Promise&)> on_promise_rejection_handled;
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private:
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VM();
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[[nodiscard]] Value call_internal(Function&, Value this_value, Optional<MarkedValueList> arguments);
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Exception* m_exception { nullptr };
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Heap m_heap;
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Vector<Interpreter*> m_interpreters;
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Vector<CallFrame*> m_call_stack;
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Value m_last_value;
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ScopeType m_unwind_until { ScopeType::None };
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FlyString m_unwind_until_label;
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StackInfo m_stack_info;
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HashMap<String, Symbol*> m_global_symbol_map;
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Vector<NativeFunction*> m_promise_jobs;
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Vector<FinalizationRegistry*> m_finalization_registry_cleanup_jobs;
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PrimitiveString* m_empty_string { nullptr };
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PrimitiveString* m_single_ascii_character_strings[128] {};
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#define __JS_ENUMERATE(SymbolName, snake_name) \
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Symbol* m_well_known_symbol_##snake_name { nullptr };
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JS_ENUMERATE_WELL_KNOWN_SYMBOLS
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#undef __JS_ENUMERATE
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Shape* m_scope_object_shape { nullptr };
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bool m_underscore_is_last_value { false };
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u32 m_execution_generation { 0 };
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};
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template<>
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[[nodiscard]] ALWAYS_INLINE Value VM::call(Function& function, Value this_value, MarkedValueList arguments) { return call_internal(function, this_value, move(arguments)); }
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template<>
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[[nodiscard]] ALWAYS_INLINE Value VM::call(Function& function, Value this_value, Optional<MarkedValueList> arguments) { return call_internal(function, this_value, move(arguments)); }
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template<>
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[[nodiscard]] ALWAYS_INLINE Value VM::call(Function& function, Value this_value) { return call(function, this_value, Optional<MarkedValueList> {}); }
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ALWAYS_INLINE Heap& Cell::heap() const
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{
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return HeapBlock::from_cell(this)->heap();
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}
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ALWAYS_INLINE VM& Cell::vm() const
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{
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return heap().vm();
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}
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}
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