
SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
36 lines
766 B
C++
36 lines
766 B
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibJS/Runtime/NativeProperty.h>
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#include <LibJS/Runtime/Value.h>
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namespace JS {
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NativeProperty::NativeProperty(AK::Function<Value(VM&, GlobalObject&)> getter, AK::Function<void(VM&, GlobalObject&, Value)> setter)
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: m_getter(move(getter))
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, m_setter(move(setter))
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{
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}
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NativeProperty::~NativeProperty()
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{
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}
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Value NativeProperty::get(VM& vm, GlobalObject& global_object) const
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{
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if (!m_getter)
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return js_undefined();
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return m_getter(vm, global_object);
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}
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void NativeProperty::set(VM& vm, GlobalObject& global_object, Value value)
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{
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if (!m_setter)
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return;
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m_setter(vm, global_object, move(value));
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}
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}
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