ladybird/Userland/Libraries/LibJS/Runtime/GlobalObject.h
Andreas Kling 5eef07d232 LibJS: Avoid lots of string-to-int during global object construction
We were doing a *lot* of string-to-int conversion while creating a new
global object. This happened because Object::put() would try to convert
the property name (string) to an integer to see if it refers to an
indexed property.

Sidestep this issue by using PropertyName for the CommonPropertyNames
struct on VM (vm.names.foo), and giving PropertyName a flag that tells
us whether it's a string that *may be* a number.

All CommonPropertyNames are set up so they are known to not be numbers.
2021-06-13 19:11:29 +02:00

128 lines
4.6 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibJS/Heap/Heap.h>
#include <LibJS/Runtime/ScopeObject.h>
#include <LibJS/Runtime/VM.h>
namespace JS {
class GlobalObject : public ScopeObject {
JS_OBJECT(GlobalObject, ScopeObject);
public:
explicit GlobalObject();
virtual void initialize_global_object();
virtual ~GlobalObject() override;
virtual Optional<Variable> get_from_scope(const FlyString&) const override;
virtual void put_to_scope(const FlyString&, Variable) override;
virtual bool delete_from_scope(FlyString const&) override;
virtual bool has_this_binding() const override;
virtual Value get_this_binding(GlobalObject&) const override;
Console& console() { return *m_console; }
Shape* empty_object_shape() { return m_empty_object_shape; }
Shape* new_object_shape() { return m_new_object_shape; }
Shape* new_script_function_prototype_object_shape() { return m_new_script_function_prototype_object_shape; }
// Not included in JS_ENUMERATE_NATIVE_OBJECTS due to missing distinct prototype
ProxyConstructor* proxy_constructor() { return m_proxy_constructor; }
#define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName, ArrayType) \
ConstructorName* snake_name##_constructor() { return m_##snake_name##_constructor; } \
Object* snake_name##_prototype() { return m_##snake_name##_prototype; }
JS_ENUMERATE_BUILTIN_TYPES
#undef __JS_ENUMERATE
#define __JS_ENUMERATE(ClassName, snake_name) \
Object* snake_name##_prototype() { return m_##snake_name##_prototype; }
JS_ENUMERATE_ITERATOR_PROTOTYPES
#undef __JS_ENUMERATE
protected:
virtual void visit_edges(Visitor&) override;
template<typename ConstructorType>
void initialize_constructor(PropertyName const&, ConstructorType*&, Object* prototype);
template<typename ConstructorType>
void add_constructor(PropertyName const&, ConstructorType*&, Object* prototype);
private:
virtual bool is_global_object() const final { return true; }
JS_DECLARE_NATIVE_FUNCTION(gc);
JS_DECLARE_NATIVE_FUNCTION(is_nan);
JS_DECLARE_NATIVE_FUNCTION(is_finite);
JS_DECLARE_NATIVE_FUNCTION(parse_float);
JS_DECLARE_NATIVE_FUNCTION(parse_int);
JS_DECLARE_NATIVE_FUNCTION(eval);
JS_DECLARE_NATIVE_FUNCTION(encode_uri);
JS_DECLARE_NATIVE_FUNCTION(decode_uri);
JS_DECLARE_NATIVE_FUNCTION(encode_uri_component);
JS_DECLARE_NATIVE_FUNCTION(decode_uri_component);
JS_DECLARE_NATIVE_FUNCTION(escape);
JS_DECLARE_NATIVE_FUNCTION(unescape);
NonnullOwnPtr<Console> m_console;
Shape* m_empty_object_shape { nullptr };
Shape* m_new_object_shape { nullptr };
Shape* m_new_script_function_prototype_object_shape { nullptr };
// Not included in JS_ENUMERATE_NATIVE_OBJECTS due to missing distinct prototype
ProxyConstructor* m_proxy_constructor { nullptr };
#define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName, ArrayType) \
ConstructorName* m_##snake_name##_constructor { nullptr }; \
Object* m_##snake_name##_prototype { nullptr };
JS_ENUMERATE_BUILTIN_TYPES
#undef __JS_ENUMERATE
#define __JS_ENUMERATE(ClassName, snake_name) \
Object* m_##snake_name##_prototype { nullptr };
JS_ENUMERATE_ITERATOR_PROTOTYPES
#undef __JS_ENUMERATE
};
template<typename ConstructorType>
inline void GlobalObject::initialize_constructor(PropertyName const& property_name, ConstructorType*& constructor, Object* prototype)
{
auto& vm = this->vm();
constructor = heap().allocate<ConstructorType>(*this, *this);
constructor->define_property(vm.names.name, js_string(heap(), property_name.as_string()), Attribute::Configurable);
if (vm.exception())
return;
if (prototype) {
prototype->define_property(vm.names.constructor, constructor, Attribute::Writable | Attribute::Configurable);
if (vm.exception())
return;
}
}
template<typename ConstructorType>
inline void GlobalObject::add_constructor(PropertyName const& property_name, ConstructorType*& constructor, Object* prototype)
{
// Some constructors are pre-initialized separately.
if (!constructor)
initialize_constructor(property_name, constructor, prototype);
define_property(property_name, constructor, Attribute::Writable | Attribute::Configurable);
}
inline GlobalObject* Shape::global_object() const
{
return static_cast<GlobalObject*>(m_global_object);
}
template<>
inline bool Object::fast_is<GlobalObject>() const { return is_global_object(); }
}