
From https://drafts.csswg.org/css-backgrounds-4/#background-clip "The background is painted within (clipped to) the intersection of the border box and the geometry of the text in the element and its in-flow and floated descendants" This change implements it in the following way: 1. Traverse the descendants of the element, collecting the Gfx::Path of glyphs into a vector. 2. The vector of collected paths is saved in the background painting command. 3. The painting commands executor uses the list of glyphs to paint a mask for background clipping. Co-authored-by: Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
92 lines
2.9 KiB
C++
92 lines
2.9 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2021, Tobias Christiansen <tobyase@serenityos.org>
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* Copyright (c) 2021-2023, Sam Atkins <atkinssj@serenityos.org>
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* Copyright (c) 2022-2023, MacDue <macdue@dueutil.tech>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibWeb/CSS/Enums.h>
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#include <LibWeb/CSS/PercentageOr.h>
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#include <LibWeb/CSS/Serialize.h>
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#include <LibWeb/CSS/StyleValue.h>
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namespace Web::CSS {
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class AbstractImageStyleValue : public StyleValue {
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public:
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using StyleValue::StyleValue;
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virtual Optional<CSSPixels> natural_width() const { return {}; }
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virtual Optional<CSSPixels> natural_height() const { return {}; }
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virtual Optional<CSSPixelFraction> natural_aspect_ratio() const
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{
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auto width = natural_width();
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auto height = natural_height();
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if (width.has_value() && height.has_value())
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return *width / *height;
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return {};
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}
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virtual void load_any_resources(DOM::Document&) {};
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virtual void resolve_for_size(Layout::NodeWithStyleAndBoxModelMetrics const&, CSSPixelSize) const {};
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virtual bool is_paintable() const = 0;
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virtual void paint(PaintContext& context, DevicePixelRect const& dest_rect, ImageRendering, Vector<Gfx::Path> const& clip_paths = {}) const = 0;
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virtual Optional<Gfx::Color> color_if_single_pixel_bitmap() const { return {}; }
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};
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// And now, some gradient related things. Maybe these should live somewhere else.
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enum class GradientRepeating {
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Yes,
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No
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};
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template<typename TPosition>
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struct ColorStopListElement {
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using PositionType = TPosition;
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struct ColorHint {
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TPosition value;
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inline bool operator==(ColorHint const&) const = default;
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};
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Optional<ColorHint> transition_hint;
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struct ColorStop {
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RefPtr<StyleValue> color;
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Optional<TPosition> position;
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Optional<TPosition> second_position = {};
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inline bool operator==(ColorStop const&) const = default;
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} color_stop;
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inline bool operator==(ColorStopListElement const&) const = default;
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};
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using LinearColorStopListElement = ColorStopListElement<LengthPercentage>;
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using AngularColorStopListElement = ColorStopListElement<AnglePercentage>;
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static void serialize_color_stop_list(StringBuilder& builder, auto const& color_stop_list)
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{
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bool first = true;
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for (auto const& element : color_stop_list) {
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if (!first)
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builder.append(", "sv);
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if (element.transition_hint.has_value())
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builder.appendff("{}, "sv, element.transition_hint->value.to_string());
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builder.append(element.color_stop.color->to_string());
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for (auto position : Array { &element.color_stop.position, &element.color_stop.second_position }) {
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if (position->has_value())
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builder.appendff(" {}"sv, (*position)->to_string());
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}
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first = false;
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}
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}
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}
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