ladybird/Userland/Libraries/LibWeb/CSS/StyleValues/AbstractImageStyleValue.h
Zac Brannelly 9165faca5e LibWeb: Support CSS property background-clip: text
From https://drafts.csswg.org/css-backgrounds-4/#background-clip
"The background is painted within (clipped to) the intersection of the
border box and the geometry of the text in the element and its in-flow
and floated descendants"

This change implements it in the following way:
1. Traverse the descendants of the element, collecting the Gfx::Path of
   glyphs into a vector.
2. The vector of collected paths is saved in the background painting
   command.
3. The painting commands executor uses the list of glyphs to paint a
   mask for background clipping.

Co-authored-by: Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
2024-03-03 15:33:12 +01:00

92 lines
2.9 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2021, Tobias Christiansen <tobyase@serenityos.org>
* Copyright (c) 2021-2023, Sam Atkins <atkinssj@serenityos.org>
* Copyright (c) 2022-2023, MacDue <macdue@dueutil.tech>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibWeb/CSS/Enums.h>
#include <LibWeb/CSS/PercentageOr.h>
#include <LibWeb/CSS/Serialize.h>
#include <LibWeb/CSS/StyleValue.h>
namespace Web::CSS {
class AbstractImageStyleValue : public StyleValue {
public:
using StyleValue::StyleValue;
virtual Optional<CSSPixels> natural_width() const { return {}; }
virtual Optional<CSSPixels> natural_height() const { return {}; }
virtual Optional<CSSPixelFraction> natural_aspect_ratio() const
{
auto width = natural_width();
auto height = natural_height();
if (width.has_value() && height.has_value())
return *width / *height;
return {};
}
virtual void load_any_resources(DOM::Document&) {};
virtual void resolve_for_size(Layout::NodeWithStyleAndBoxModelMetrics const&, CSSPixelSize) const {};
virtual bool is_paintable() const = 0;
virtual void paint(PaintContext& context, DevicePixelRect const& dest_rect, ImageRendering, Vector<Gfx::Path> const& clip_paths = {}) const = 0;
virtual Optional<Gfx::Color> color_if_single_pixel_bitmap() const { return {}; }
};
// And now, some gradient related things. Maybe these should live somewhere else.
enum class GradientRepeating {
Yes,
No
};
template<typename TPosition>
struct ColorStopListElement {
using PositionType = TPosition;
struct ColorHint {
TPosition value;
inline bool operator==(ColorHint const&) const = default;
};
Optional<ColorHint> transition_hint;
struct ColorStop {
RefPtr<StyleValue> color;
Optional<TPosition> position;
Optional<TPosition> second_position = {};
inline bool operator==(ColorStop const&) const = default;
} color_stop;
inline bool operator==(ColorStopListElement const&) const = default;
};
using LinearColorStopListElement = ColorStopListElement<LengthPercentage>;
using AngularColorStopListElement = ColorStopListElement<AnglePercentage>;
static void serialize_color_stop_list(StringBuilder& builder, auto const& color_stop_list)
{
bool first = true;
for (auto const& element : color_stop_list) {
if (!first)
builder.append(", "sv);
if (element.transition_hint.has_value())
builder.appendff("{}, "sv, element.transition_hint->value.to_string());
builder.append(element.color_stop.color->to_string());
for (auto position : Array { &element.color_stop.position, &element.color_stop.second_position }) {
if (position->has_value())
builder.appendff(" {}"sv, (*position)->to_string());
}
first = false;
}
}
}