
With this change, we now have ~1200 CellAllocators across both LibJS and LibWeb in a normal WebContent instance. This gives us a minimum heap size of 4.7 MiB in the scenario where we only have one cell allocated per type. Of course, in practice there will be many more of each type, so the effective overhead is quite a bit smaller than that in practice. I left a few types unconverted to this mechanism because I got tired of doing this. :^)
43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
/*
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* Copyright (c) 2021, Linus Groh <linusg@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGfx/Rect.h>
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#include <LibWeb/Bindings/PlatformObject.h>
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#include <LibWeb/Forward.h>
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#include <LibWeb/HTML/Window.h>
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namespace Web::CSS {
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class Screen final : public Bindings::PlatformObject {
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WEB_PLATFORM_OBJECT(Screen, Bindings::PlatformObject);
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JS_DECLARE_ALLOCATOR(Screen);
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public:
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[[nodiscard]] static JS::NonnullGCPtr<Screen> create(HTML::Window&);
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i32 width() const { return screen_rect().width(); }
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i32 height() const { return screen_rect().height(); }
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i32 avail_width() const { return screen_rect().width(); }
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i32 avail_height() const { return screen_rect().height(); }
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u32 color_depth() const { return 24; }
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u32 pixel_depth() const { return 24; }
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private:
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explicit Screen(HTML::Window&);
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virtual void initialize(JS::Realm&) override;
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virtual void visit_edges(Cell::Visitor&) override;
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HTML::Window const& window() const { return *m_window; }
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Gfx::IntRect screen_rect() const;
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JS::NonnullGCPtr<HTML::Window> m_window;
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};
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}
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