
C++20 can automatically synthesize `operator!=` from `operator==`, so there is no point in writing such functions by hand if all they do is call through to `operator==`. This fixes a compile error with compilers that implement P2468 (Clang 16 currently). This paper restores the C++17 behavior that if both `T::operator==(U)` and `T::operator!=(U)` exist, `U == T` won't be rewritten in reverse to call `T::operator==(U)`. Removing `!=` operators makes the rewriting possible again. See https://reviews.llvm.org/D134529#3853062
41 lines
722 B
C++
41 lines
722 B
C++
/*
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* Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/String.h>
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#include <LibWeb/Forward.h>
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namespace Web::CSS {
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class Resolution {
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public:
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enum class Type {
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Dpi,
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Dpcm,
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Dppx,
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};
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static Optional<Type> unit_from_name(StringView);
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Resolution(int value, Type type);
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Resolution(float value, Type type);
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String to_string() const;
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float to_dots_per_pixel() const;
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bool operator==(Resolution const& other) const
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{
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return m_type == other.m_type && m_value == other.m_value;
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}
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private:
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StringView unit_name() const;
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Type m_type;
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float m_value { 0 };
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};
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}
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