ladybird/Kernel/Graphics/Console/BootFramebufferConsole.h
Tom 24f2f3ba4e Kernel: Set up an initial boot framebuffer console
Instead of seeing a black screen until GraphicsManagement was fully
initialized, this allows us to see the console output much earlier.
So, if the bootloader provided us with a framebuffer, set up a console
as early as possible.
2022-02-04 21:34:12 +01:00

38 lines
1.1 KiB
C++

/*
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <Kernel/Forward.h>
#include <Kernel/Graphics/Console/GenericFramebufferConsole.h>
namespace Kernel::Graphics {
class BootFramebufferConsole : public GenericFramebufferConsoleImpl {
public:
virtual void clear(size_t x, size_t y, size_t length) override;
virtual void write(size_t x, size_t y, char ch, Color background, Color foreground, bool critical = false) override;
using GenericFramebufferConsoleImpl::write;
virtual void enable() override;
virtual void disable() override;
virtual void flush(size_t, size_t, size_t, size_t) override { }
virtual void set_resolution(size_t, size_t, size_t) override { }
BootFramebufferConsole(PhysicalAddress framebuffer_addr, size_t width, size_t height, size_t pitch);
protected:
virtual void clear_glyph(size_t x, size_t y) override;
virtual u8* framebuffer_data() override;
OwnPtr<Memory::Region> m_framebuffer;
u8* m_framebuffer_data {};
mutable Spinlock m_lock;
};
}