57 lines
1.2 KiB
C++
57 lines
1.2 KiB
C++
/*
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* Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibGL/GL/gl.h>
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#include <LibGL/Shaders/Program.h>
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namespace GL {
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NonnullRefPtr<Program> Program::create()
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{
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return adopt_ref(*new Program());
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}
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bool Program::is_shader_attached(Shader const& shader) const
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{
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switch (shader.type()) {
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case GL_VERTEX_SHADER:
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return m_vertex_shaders.contains_slow(shader);
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case GL_FRAGMENT_SHADER:
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return m_fragment_shaders.contains_slow(shader);
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default:
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VERIFY_NOT_REACHED();
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}
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}
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ErrorOr<void> Program::attach_shader(Shader& shader)
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{
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if (is_shader_attached(shader))
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return Error::from_string_literal("Trying to attach a shader that is already attached");
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switch (shader.type()) {
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case GL_VERTEX_SHADER:
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TRY(m_vertex_shaders.try_append(shader));
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break;
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case GL_FRAGMENT_SHADER:
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TRY(m_fragment_shaders.try_append(shader));
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break;
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default:
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VERIFY_NOT_REACHED();
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}
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return {};
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}
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ErrorOr<void> Program::link()
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{
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// FIXME: Implement actual program linker
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m_link_status = true;
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return {};
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}
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}
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