
This needs to happen before prototype/constructor intitialization can be made lazy. Otherwise, GC could run during the C++ constructor and try to collect the object currently being created.
34 lines
764 B
C++
34 lines
764 B
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibWeb/HTML/HTMLElement.h>
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namespace Web::HTML {
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class HTMLTableCellElement final : public HTMLElement {
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WEB_PLATFORM_OBJECT(HTMLTableCellElement, HTMLElement);
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public:
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virtual ~HTMLTableCellElement() override;
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unsigned col_span() const;
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unsigned row_span() const;
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void set_col_span(unsigned);
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void set_row_span(unsigned);
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virtual DeprecatedFlyString default_role() const override;
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private:
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HTMLTableCellElement(DOM::Document&, DOM::QualifiedName);
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virtual void initialize(JS::Realm&) override;
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virtual void apply_presentational_hints(CSS::StyleProperties&) const override;
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};
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}
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