
This needs to happen before prototype/constructor intitialization can be made lazy. Otherwise, GC could run during the C++ constructor and try to collect the object currently being created.
49 lines
1.2 KiB
C++
49 lines
1.2 KiB
C++
/*
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* Copyright (c) 2020-2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibWeb/DOM/ARIARoleNames.h>
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#include <LibWeb/HTML/HTMLElement.h>
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namespace Web::HTML {
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class HTMLProgressElement final : public HTMLElement {
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WEB_PLATFORM_OBJECT(HTMLProgressElement, HTMLElement);
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public:
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virtual ~HTMLProgressElement() override;
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virtual JS::GCPtr<Layout::Node> create_layout_node(NonnullRefPtr<CSS::StyleProperties>) override;
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double value() const;
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void set_value(double);
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double max() const;
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void set_max(double value);
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double position() const;
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// ^HTMLElement
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// https://html.spec.whatwg.org/multipage/forms.html#category-label
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virtual bool is_labelable() const override { return true; }
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bool using_system_appearance() const;
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// https://www.w3.org/TR/html-aria/#el-progress
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virtual DeprecatedFlyString default_role() const override { return DOM::ARIARoleNames::progressbar; }
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private:
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HTMLProgressElement(DOM::Document&, DOM::QualifiedName);
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virtual void initialize(JS::Realm&) override;
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void progress_position_updated();
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bool is_determinate() const { return has_attribute(HTML::AttributeNames::value); }
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};
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}
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