ladybird/Userland/Libraries/LibWeb/HTML/HTMLMediaElement.cpp
Timothy Flynn 834202aeb9 LibWeb: Move setting of Web object prototypes to initialize()
This needs to happen before prototype/constructor intitialization can be
made lazy. Otherwise, GC could run during the C++ constructor and try to
collect the object currently being created.
2023-01-10 16:08:14 +01:00

55 lines
2.2 KiB
C++

/*
* Copyright (c) 2020, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Bindings/HTMLMediaElementPrototype.h>
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/HTML/HTMLMediaElement.h>
namespace Web::HTML {
HTMLMediaElement::HTMLMediaElement(DOM::Document& document, DOM::QualifiedName qualified_name)
: HTMLElement(document, move(qualified_name))
{
}
HTMLMediaElement::~HTMLMediaElement() = default;
void HTMLMediaElement::initialize(JS::Realm& realm)
{
Base::initialize(realm);
set_prototype(&Bindings::ensure_web_prototype<Bindings::HTMLMediaElementPrototype>(realm, "HTMLMediaElement"));
}
// https://html.spec.whatwg.org/multipage/media.html#dom-navigator-canplaytype
Bindings::CanPlayTypeResult HTMLMediaElement::can_play_type(DeprecatedString const& type) const
{
// The canPlayType(type) method must:
// - return the empty string if type is a type that the user agent knows it cannot render or is the type "application/octet-stream"
// - return "probably" if the user agent is confident that the type represents a media resource that it can render if used in with this audio or video element
// - return "maybe" otherwise. Implementers are encouraged to return "maybe" unless the type can be confidently established as being supported or not
// Generally, a user agent should never return "probably" for a type that allows the codecs parameter if that parameter is not present.
if (type == "application/octet-stream"sv)
return Bindings::CanPlayTypeResult::Empty;
// FIXME: Eventually we should return `Maybe` here, but for now `Empty` is our best bet :^)
// Being honest here leads to some apps and frameworks skipping things like audio loading,
// which for the time being would create more issues than it solves - e.g. endless waiting
// for audio that will never load.
return Bindings::CanPlayTypeResult::Empty;
}
// https://html.spec.whatwg.org/multipage/media.html#dom-media-load
void HTMLMediaElement::load() const
{
dbgln("(STUBBED) HTMLMediaElement::load()");
}
// https://html.spec.whatwg.org/multipage/media.html#dom-media-pause
void HTMLMediaElement::pause() const
{
dbgln("(STUBBED) HTMLMediaElement::pause()");
}
}