
This needs to happen before prototype/constructor intitialization can be made lazy. Otherwise, GC could run during the C++ constructor and try to collect the object currently being created.
36 lines
1,007 B
C++
36 lines
1,007 B
C++
/*
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* Copyright (c) 2020, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibWeb/HTML/HTMLElement.h>
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#include <LibWeb/HTML/WindowEventHandlers.h>
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namespace Web::HTML {
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// NOTE: This element is marked as obsolete, but is still listed as required by the specification.
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class HTMLFrameSetElement final
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: public HTMLElement
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, public WindowEventHandlers {
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WEB_PLATFORM_OBJECT(HTMLFrameSetElement, HTMLElement);
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public:
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virtual ~HTMLFrameSetElement() override;
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private:
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HTMLFrameSetElement(DOM::Document&, DOM::QualifiedName);
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virtual void initialize(JS::Realm&) override;
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virtual void parse_attribute(DeprecatedFlyString const&, DeprecatedString const&) override;
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// ^HTML::GlobalEventHandlers
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virtual EventTarget& global_event_handlers_to_event_target(DeprecatedFlyString const& event_name) override;
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// ^HTML::WindowEventHandlers
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virtual EventTarget& window_event_handlers_to_event_target() override;
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};
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}
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