
This needs to happen before prototype/constructor intitialization can be made lazy. Otherwise, GC could run during the C++ constructor and try to collect the object currently being created.
25 lines
609 B
C++
25 lines
609 B
C++
/*
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* Copyright (c) 2020, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/HTML/HTMLAudioElement.h>
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#include <LibWeb/HTML/Window.h>
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namespace Web::HTML {
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HTMLAudioElement::HTMLAudioElement(DOM::Document& document, DOM::QualifiedName qualified_name)
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: HTMLMediaElement(document, move(qualified_name))
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{
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}
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HTMLAudioElement::~HTMLAudioElement() = default;
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void HTMLAudioElement::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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set_prototype(&Bindings::ensure_web_prototype<Bindings::HTMLAudioElementPrototype>(realm, "HTMLAudioElement"));
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}
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}
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