ladybird/Libraries/LibJS/Runtime/Shape.cpp
Andreas Kling 8286f8b996 LibJS: Add property configuration transitions
Object.defineProperty() can now change the attributes of a property
already on the object. Internally this becomes a shape transition with
the TransitionType::Configure. Such transitions don't expand the
property storage capacity, but rather simply keep attributes up to date
when generating a property table.
2020-04-10 00:36:06 +02:00

139 lines
4.7 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <LibJS/Interpreter.h>
#include <LibJS/Runtime/Shape.h>
namespace JS {
Shape* Shape::create_put_transition(const FlyString& property_name, u8 attributes)
{
auto* new_shape = m_forward_transitions.get(property_name).value_or(nullptr);
if (new_shape && new_shape->m_attributes == attributes)
return new_shape;
new_shape = heap().allocate<Shape>(this, property_name, attributes, TransitionType::Put);
m_forward_transitions.set(property_name, new_shape);
return new_shape;
}
Shape* Shape::create_configure_transition(const FlyString& property_name, u8 attributes)
{
auto* new_shape = m_forward_transitions.get(property_name).value_or(nullptr);
if (new_shape && new_shape->m_attributes == attributes)
return new_shape;
new_shape = heap().allocate<Shape>(this, property_name, attributes, TransitionType::Configure);
m_forward_transitions.set(property_name, new_shape);
return new_shape;
}
Shape* Shape::create_prototype_transition(Object* new_prototype)
{
return heap().allocate<Shape>(this, new_prototype);
}
Shape::Shape()
{
}
Shape::Shape(Shape* previous_shape, const FlyString& property_name, u8 attributes, TransitionType transition_type)
: m_previous(previous_shape)
, m_property_name(property_name)
, m_attributes(attributes)
, m_prototype(previous_shape->m_prototype)
, m_transition_type(transition_type)
{
}
Shape::Shape(Shape* previous_shape, Object* new_prototype)
: m_previous(previous_shape)
, m_prototype(new_prototype)
, m_transition_type(TransitionType::Prototype)
{
}
Shape::~Shape()
{
}
void Shape::visit_children(Cell::Visitor& visitor)
{
Cell::visit_children(visitor);
if (m_prototype)
visitor.visit(m_prototype);
if (m_previous)
visitor.visit(m_previous);
for (auto& it : m_forward_transitions)
visitor.visit(it.value);
}
Optional<PropertyMetadata> Shape::lookup(const FlyString& property_name) const
{
return property_table().get(property_name);
}
const HashMap<FlyString, PropertyMetadata>& Shape::property_table() const
{
ensure_property_table();
return *m_property_table;
}
size_t Shape::property_count() const
{
return property_table().size();
}
void Shape::ensure_property_table() const
{
if (m_property_table)
return;
m_property_table = make<HashMap<FlyString, PropertyMetadata>>();
// FIXME: We need to make sure the GC doesn't collect the transition chain as we're building it.
// Maybe some kind of RAII "prevent GC for a moment" helper thingy?
Vector<const Shape*> transition_chain;
for (auto* shape = this; shape->m_previous; shape = shape->m_previous) {
transition_chain.append(shape);
}
u32 next_offset = 0;
for (ssize_t i = transition_chain.size() - 1; i >= 0; --i) {
auto* shape = transition_chain[i];
if (shape->m_property_name.is_null()) {
// Ignore prototype transitions as they don't affect the key map.
continue;
}
if (shape->m_transition_type == TransitionType::Put) {
m_property_table->set(shape->m_property_name, { next_offset++, shape->m_attributes });
} else if (shape->m_transition_type == TransitionType::Configure) {
auto it = m_property_table->find(shape->m_property_name);
ASSERT(it != m_property_table->end());
it->value.attributes = shape->m_attributes;
}
}
}
}