
The `TextEditor::on_change` callback now only fires if the user types in the box, or `set_text()` is called with `AllowCallback::Yes`. Previously that callback was what set `m_color`, so I've rearranged things a little so that the color still updates regardless of what source the color came from.
50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
/*
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* Copyright (c) 2020, Hüseyin Aslıtürk <asliturk@hotmail.com>
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* Copyright (c) 2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Function.h>
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#include <LibGUI/TextEditor.h>
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namespace GUI {
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class ColorInput final : public TextEditor {
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C_OBJECT(ColorInput);
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public:
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virtual ~ColorInput() override = default;
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bool has_alpha_channel() const { return m_color_has_alpha_channel; }
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void set_color_has_alpha_channel(bool has_alpha) { m_color_has_alpha_channel = has_alpha; }
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void set_color(Color, AllowCallback = AllowCallback::Yes);
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Color color() { return m_color; }
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void set_color_picker_title(String title) { m_color_picker_title = move(title); }
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String color_picker_title() { return m_color_picker_title; }
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Function<void()> on_change;
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protected:
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virtual void mousedown_event(MouseEvent&) override;
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virtual void mouseup_event(MouseEvent&) override;
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virtual void mousemove_event(MouseEvent&) override;
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virtual void paint_event(PaintEvent&) override;
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private:
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ColorInput();
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Gfx::IntRect color_rect() const;
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void set_color_internal(Color, AllowCallback, bool change_text);
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Color m_color;
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String m_color_picker_title { "Select color" };
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bool m_color_has_alpha_channel { true };
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bool m_may_be_color_rect_click { false };
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};
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}
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